Author Topic: Patch Changes  (Read 9524 times)

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Silvanoshei

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« Reply #30 on: September 12, 2003 07:49 pm CDT »
Fancy ideas, but nothing player-submitted every gets implemented, so you've typed a lot for nothing.  :roll:
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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Particle

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« Reply #31 on: September 12, 2003 08:09 pm CDT »
I wouldn't be so quick to say that, Silv.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Silvanoshei

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« Reply #32 on: September 12, 2003 10:46 pm CDT »
Sorry. I should have said that nothing player submitted that I've ever seen gets implemented.
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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Lidge Farkley

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« Reply #33 on: September 13, 2003 01:45 am CDT »
If you've followed any of my posts over the last 3 years you'll know that I post a lot of ideas and many of them reoccur in later posts, so don't worry about my "fancy" ideas not getting in anywhere... cause they've been all over.  Implementing them is a matter of finding someone who has the ability and is willing.  Thus far not many have had the ability, and those that do haven't been willing.

If they get used fine, if not that's not a big deal.. The system is drawn off of the D&D and Arcanum (that game sucked!) styles of alignment.  It's not even a really orriginal idea on my part at all, so if it gets used, so be it, if not, oh well.  I am reluctant to release anything truly interesting to the community as I wouldn't want to see my ideas being sold back to me in some other game later... that kind of stuff really makes me kinda sad because if I ever do realease anything at all with my ideas people will see it and say "unorrigional, ideas stolen from xxx game" even if I had alreaady thought of it or used it in my own on-paper working.  I know it seems silly, but life is about your mind and how your mind interracts with the world.  If I can keep my mind from getting that depressed "they stole my ideas" feeling, I'm all for it :-)  (some may say this is selfish, but indeed my own feelings outweight the need for someone to make money off of my ideas.)  Of course, if someone else publishes my ideas before I let them known to the world, then I think that's ok; as long as they do it well! ! ! :-D

...rambling.

To sum it up; I think Particle has the ability to achieve this system, or I would not have even mentioned it. ;-)

Peace.
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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Particle

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« Reply #34 on: September 13, 2003 08:14 am CDT »
An automatic good vs. evil system would be easy, really.  You gain say 0.5 evil points if you use a medium damaging spell.  However, if you use a medium healing spell, you might gain 0.5 good points (healing others that is).  Divine magic would be tricky though, I dunno--it should be considered good magic, but it can damage.  Perhaps I'll make it only be able to damage NPC's and chalk it up to good.

Divine and Evil magic then... pick your path.
Then for defense:  Defensive and Black magics.

Now I kinda need to figure out what we can do with the good vs. evil stats, as in what it will effect.  Maybe we could have specific benefits and drawbacks for each based on the point values.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Silvanoshei

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« Reply #35 on: September 13, 2003 09:23 am CDT »
In that case, it would be so easy to get to whatever alignment you so chose. Can anyone say Deus Autocast?
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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Particle

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« Reply #36 on: September 13, 2003 10:07 am CDT »
I've got ideas for things like that... it shouldn't be a problem.  In the first place, you actually have to do damage or heal for the points to do anything.  Also, it's pretty easy to detect autocasting.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

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Newbie

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« Reply #37 on: September 13, 2003 10:49 am CDT »
You know what would be great? If thieves could #rob the merchant or banker. You would have a high chance of getting caught by a guard and #killed. It would require high stealing, a good command to learn after #mug..You would get a little more coins than if you did #steal. #steal just isn't cutting it for us poor thieves. Can only steal around 1000 coins at max most of the time. :(

Just a random thought.
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

FrieD

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« Reply #38 on: September 13, 2003 02:16 pm CDT »
Yea i like the idea but y not take it to where u could get items from like a #stickemup or sumtin
« Last Edit: December 31, 1969 06:00 pm CST by FrieD »

Lidge Farkley

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« Reply #39 on: September 13, 2003 05:13 pm CDT »
Quote
Now I kinda need to figure out what we can do with the good vs. evil stats, as in what it will effect.


1- NPC speech options.
2- Items you can have in your inventory.  (ie; evil items vs good items)


Note on the #2.  I have been thinking for about 2 years that items on the ground should be picked up via the "onConsider" button.
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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Susan

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« Reply #40 on: October 8, 2003 08:09 pm CDT »
Quote
Implementing them is a matter of finding someone who has the ability and is willing. Thus far not many have had the ability, and those that do haven't been willing.


I take offense to that Ach. When I was coding, I allowed quite a few of your ideas.

Sorry to dig up this ole thread, but I haven't been around for some time.
« Last Edit: December 31, 1969 06:00 pm CST by Susan »

Lidge Farkley

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« Reply #41 on: October 9, 2003 12:42 am CDT »
Ahhh Susan!  You're back!  I thought you were gone, so I figured allmost all hope of idea implementation was gone.

In the case that you're back I retract my statement, as I meant it in regards to current developement of TRPG. :-)  (hadn't seen you in ages... so I thought you had gone away.)

In any event, minus Susan, I don't think anyone ever took ideas I posted too seriously.

To do you credit Susan, I always mention your name and the PK and timestamp system you made ages a go, and offer it to anyone who wants it. :-)
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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Hersh

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« Reply #42 on: October 10, 2003 01:38 am CDT »
Quote from: "Lidge Farkley"
Ahhh Susan!  You're back!


 :shock: Hiya! :shock:

Just visiting? Or planning to stick around?

Alc, I like your ideas, and if I had the time, and know-how, we could sit down someday and make a few of them. But time is hard to get...days should be longer, or work and school should be shorter.

PS. You were right about TR's ideas, they're only a few that are getting work done, especially considering how many ideas we started with.
Maybe, I should find some time to revive it a lil.

Hersh
« Last Edit: December 31, 1969 06:00 pm CST by Hersh »

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« Reply #43 on: October 28, 2003 01:57 pm CST »
So.. uh, when is the patch coming out?
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

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« Reply #44 on: November 3, 2003 04:08 pm CST »
Quote from: "Newbie"
So.. uh, when is the patch coming out?
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »