Author Topic: Shields...  (Read 3905 times)

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Nivek

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Shields...
« on: August 2, 2003 07:58 am CDT »
I hear that u can make the shield skin into gem skins so they don't cover that much fov.  Is this true and if it is can anyone tell me how to do this? thx
« Last Edit: December 31, 1969 06:00 pm CST by Nivek »
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Deus_ex_Machina

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« Reply #1 on: August 2, 2003 12:15 pm CDT »
You know thats cheating right?
« Last Edit: December 31, 1969 06:00 pm CST by Deus_ex_Machina »
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EVIL_INC

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« Reply #2 on: August 2, 2003 12:26 pm CDT »
yeah, that IS kinda cheating. however one of our admins was teaching us how to do it a while back so i guess its not a big deal here.
those shields ARE screwed up though. anyone who has ever used a shield in real life can tell you that they dont block your line of sight that much at all. hell, ive even used a roman tower shield and it didnt do it like that.
now some helmet types on the other hand do, but i think we are assuming that we are using the open faced helmet types that do not, or at least not attaching the bevors or lowering the visors.
but i suppose that its kinda the same sort of mistake as having a gladius as a piercing weapon rather than its rightfull place as a slash. :lol:
« Last Edit: December 31, 1969 06:00 pm CST by EVIL_INC »
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UnderGod

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« Reply #3 on: August 2, 2003 02:35 pm CDT »
Well, when the shield is idle, of course it won't block your view. WHen you are blocking though, unless it is a buckler, your view is cut off.

Maybe we could have a toggle like RM *looks at deus*
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Newbie

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« Reply #4 on: August 2, 2003 03:28 pm CDT »
Quote from: "UnderGod"
Well, when the shield is idle, of course it won't block your view. WHen you are blocking though, unless it is a buckler, your view is cut off.


Sounds kinda like Morrowind's shield system..  It would be awesome if you could somehow script it to work like that in-game. Or atleast have a chance of parrying the blow and preventing all damage.
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

UnderGod

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« Reply #5 on: August 2, 2003 03:40 pm CDT »
It is very possible.

It wouldn't be hard to do, just getting the timing right.

Of course there may have to be a bit more on the client side though.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Particle

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« Reply #6 on: August 2, 2003 05:15 pm CDT »
It sounds like a pretty good idea.  What I should really do is make my own engine that encorps CRC32, MD5, SFV, bitsz, and do a QuadQC encode of the volumes and then re-encrypt everything with 128-bit RC5 and tripple DES.

That'd make it a little harder to fake.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Darwin

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« Reply #7 on: August 2, 2003 05:18 pm CDT »
By the end of RPG 6.0, we'll probably have our own little engine running the mod instead of tribes  :lol:
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Particle

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« Reply #8 on: August 2, 2003 05:27 pm CDT »
If I had the time to learn how to use OpenGL or D3D (I am partial to OpenGL, myself) in C++, I'd make an engine.  The point is that I don't have time and anything I'd make would be somewhat primitive Quake-3 level.  I did have a nifty engine going a while back though... it just wasn't practical and I didn't have time.  I had almost finished JPEG texturing, too.

What this will probably come down to is me making an Unreal Tournament 2k3 or Tribes 3 mod.  They share the same engine, but Tribes 3 would be more suited to my exact needs, with a lot of the work I'd have to do already being done.  When is Vengance supposed to debut, anyway?
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

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LastWish

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« Reply #9 on: August 2, 2003 06:01 pm CDT »
Winter 2004  (according to Sierra Entertainment's site)

http://www.sierra.com/resource/dynfile/ ... nce_01.jpg

God that looks awesome..
« Last Edit: August 2, 2003 06:03 pm CDT by LastWish »

Darwin

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« Reply #10 on: August 2, 2003 06:03 pm CDT »
Which most likely should mean Summer 2005.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



UnderGod

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« Reply #11 on: August 2, 2003 06:17 pm CDT »
You mean Summer 2006?

IS Might get done before it.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Particle

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« Reply #12 on: August 2, 2003 07:18 pm CDT »
Lets hope for lots and lots of ambience.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

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BlAcK-IcE

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« Reply #13 on: August 2, 2003 09:51 pm CDT »
So whos all getting Tribes Vengance? I might still stick to the good ole Tribes. But it gets boring quick. And by the time that game is out there will be Quake 4,Doom3, World of Warcraft, Halflife 2. Etc etc. So we will just have to wait and see  :roll:
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

Neoz

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« Reply #14 on: August 2, 2003 09:56 pm CDT »
Tribes 3 = PS Wannabie
« Last Edit: December 31, 1969 06:00 pm CST by Neoz »