Author Topic: Specified Item Properties  (Read 2247 times)

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Silvanoshei

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Specified Item Properties
« on: August 14, 2003 10:57 pm CDT »
I had a few ideas, and I was trying to code them, but I honestly was drawing a blank. Here are a few that I was having troubles with. First off, I was trying to make a sword that enabled you to run faster while it was out, but I couldn't do it. Secondly, I was trying to make a weapon heal whatever it hit in the amount of it's damage. I have a few others, but I'd rather focus on a few at a time. Can anyone help me on this?
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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UnderGod

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« Reply #1 on: August 14, 2003 11:12 pm CDT »
Give the sword the same specialvar as paws have..

As for the "drain" effect..

That would require a bit more work.

The easiest way to do it would to have it heal the player a certain amount depending on a skill.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Silvanoshei

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« Reply #2 on: August 14, 2003 11:14 pm CDT »
That's not quite what I meant. Think Healing Staves from FF6 or FFT. Whatever I hit with my weapon gets healed, not damaged.
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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UnderGod

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« Reply #3 on: August 14, 2003 11:18 pm CDT »
OOHH

Well then edit the CREATE DAMAGE VALUE in playerdamages.cs

Edit it to heal on certain types of weapons.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Silvanoshei

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« Reply #4 on: August 15, 2003 12:00 am CDT »
Aha! Thanks.
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

The DoDoDo.

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