Bah. I completely rehashed armors.cs and put in all new armors of my own. I find it very odd, however, because nothing works. To be more specific, I have my rehashed armors.cs in my \RPG directory. I run my own server, and the #w's work for the items, but when I try to put them in my inventory or in my armor, they don't show up; just like if I decided to "#myitem gahbfkjbfsdj 1". It's the weirdest thing, because the #w's for the items work fine, while the actual items themselves don't work. I'll give you a few sample armors.
$AccessoryVar[RobeOfLords, $AccessoryType] = $BodyAccessoryType;
$AccessoryVar[RobeOfLords, $SpecialVar] = "4 1000 5 800 7 0";
$AccessoryVar[RobeOfLords, $Weight] = 5;
$AccessoryVar[RobeOfLords, $MiscInfo] = "Exquisite robe worn by elder priests.";
$ArmorSkin[RobeOfLords] = "robeblue";
$ArmorPlayerModel[RobeOfLords] = "Robed";
$ArmorHitSound[RobeOfLords] = SoundHitLeather;
$ArmorList[36] = "RobeOfLords";
ItemData RobeOfLords
{
description = "Robe of Lords";
className = "Accessory";
shapeFile = "discammo";
heading = "eMiscellany";
price = 0;
};
ItemData RobeOfLords0
{
description = "Robe of Lords";
className = "Equipped";
shapeFile = "discammo";
heading = "aArmor";
};
$AccessoryVar[GenjiArmor, $AccessoryType] = $BodyAccessoryType;
$AccessoryVar[GenjiArmor, $SpecialVar] = "4 1500 7 0";
$AccessoryVar[GenjiArmor, $Weight] = 0;
$AccessoryVar[GenjiArmor, $MiscInfo] = "Black foreign armor. Firmly protects the abdomen.";
$ArmorSkin[GenjiArmor] = "rpghuman6";
$ArmorPlayerModel[GenjiArmor] = "";
$ArmorHitSound[GenjiArmor] = SoundHitPlate;
$ArmorList[13] = "GenjiArmor";
ItemData GenjiArmor
{
description = "Genji Armor";
className = "Accessory";
shapeFile = "discammo";
heading = "eMiscellany";
price = 0;
};
ItemData GenjiArmor0
{
description = "Genji Armor";
className = "Equipped";
shapeFile = "discammo";
heading = "aArmor";
};
The weirdest part about this is that not a single piece of armor works. They all have the same problem, all 36 armors. It's frustrating, really.