I'm making a quest all in a function on another server, but I have to split it up into many functions because Tribes isn't loading it just in all one big one? I've done scripting for Tribes before, just never as a quest for TRPG... any ideas on what the problem is? If I put it all in a .cs by itself, Tribes says the .cs doesn't exist, if I stick it in the autoexec.cs, Tribes just doesn't load it at all and says Unknown command when I try it. (it loads the rest of the stuff though, just not the long function)
By the way, this is kind of what it's like, just longer:
function quest(%part)
{
if(%part == "build")
{
say(0, "#spawndis blah blah");
say(0, "#spawndis blah blah");
say(0, "#spawndis blah blah");
say(0, "#spawndis blah blah");
say(0, "#spawndis blah blah");
say(0, "#spawndis blah blah");
say(0, "#spawndis blah blah");
say(0, "#spawndis blah blah");
say(0, "#spawndis blah blah");
}
if(%part == "elves")
{
say(0, "#spawn blah blah");
say(0, "#spawn blah blah");
say(0, "#spawn blah blah");
say(0, "#spawn blah blah");
say(0, "#spawn blah blah");
say(0, "#spawn blah blah");
say(0, "#spawn blah blah");
}
}
And with the correct #spawn stuff, and more if(blahblah)s.
Hope someone can help.