Hello...
If you played TVT and made and gave bread to people, this temporary solution to the item limit may proove to be usefull in enlarging and enhancing the inventory options of Particles Custom RPG, as well as things that may be done with the inventory.
I actually thought of this idea in reference to the coin system, but this should work well.
Each player has the ability to carry a certain ammount of extra equipment in their pockets and other places with a capped limit for each internal item type. (I'll call these items intenral items, as they would be in your personal inventory and not stealable unless the steal system is changed)
ie; your player limits on tiny objects, small, medium and large objects would be regulated by 4 cap levels of tiny 100, small 20, medium 7, large 2.
Internal items you pick up in-game would then have values defining them as large, medium, small, and tiny. If you have 2 large objects, you would not be able to pick up any more large internal objects untill those you had were either sold or thrown away or perhaps used.
This comes into play for allowing people to have items that are not physically seen in the game and are therefore not mounted or dropped. These items are only referred to in their name and number forms and the ammount of each would need to be given a place on the TAB menu options, OR, have the default "mine" key be bound to show your intenral items rather than drop a nonexistant mine. ;)
Allright... I know it seems a bit much at the moment, but, consider this;
You mine some minerals which you can use to smith objects or complete a quest, but as actual physical items they have no purpose (ie; cannot be mounted or used to attack or defend with) and therefore this would allow for more moutntable items to be present in the game like weapons, armors, orbs, boots, etc...
More later... have to work!