"Michael Johnston": Tribes: Vengeance is about 65 percent complete, which means we're on target for a release in Q4 2004. Although the game does feature plenty of single-player and multiplayer content, a great deal of the content and code is shared. For example, all of the player models and map assets are the same in the single-player and multiplayer games. All of the weapons, equipment, vehicles, and physics are also the same. This is deliberate. One of the goals of the single-player experience is to ease players into the multiplayer experience by gradually teaching them about the game in an interesting, story-driven way.
If you're going to wage interplanetary war, you need the right set of wheels. The main difference between single-player and multiplayer development is the maps themselves. Single-player-specific features [include] AI and mission scripting, [while] multiplayer-specific features [include] server administration and gameplay balancing. Currently, the team has nearly finished its first pass on a bunch of stuff, including all our single-player missions, all character models, all player physics, and most weapons and base equipment. We're constantly cranking out multiplayer maps as well--testing them and discarding a fairly large percentage of them as part of a learning process.
http://image.com.com/gamespot/images/20 ... een003.jpghttp://www.planettribes.com/tribesvenge ... een005.jpgME: take a look at that.. damn we actually get to go into the vehicale..
like make a real bout this time or new vehicles..
This brings more new mods like..
Racing with ground vehicles so on.. Sweetness