Author Topic: PCRPG Experience Multipliers for Different Classes  (Read 15279 times)

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Kurano

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PCRPG Experience Multipliers for Different Classes
« on: November 25, 2003 10:44 pm CST »
Page Last Updated: October 16, 2006 @ 1:04PM

I was wondering if i could get a link/written guide in this forum/ for the stats that each race starts with?  Im really trying to plan out my character so i don't aste hours and then realise i needed to raise my slashing by 4 instead of 2 etc...

I think of something like:

Fighter:
Slashing 2.0
Piercing 2.0
etc...
« Last Edit: December 31, 1969 06:00 pm CST by Kurano »

Particle

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« Reply #1 on: November 26, 2003 03:18 pm CST »
I know this is the code, but I think you can figure it out.

//--------------
// Cleric
//--------------
// Clerics are good with Bludgeoning weapons but VERY good at healing spells.  They also
// know the basics behind offensive spells.

//Primary Skill: Defensive Casting
//Secondary Skills: Healing, Energy, Bludgeoning

$SkillMultiplier[Cleric, $SkillSlashing] = 0.6;
$SkillMultiplier[Cleric, $SkillPiercing] = 0.7;
$SkillMultiplier[Cleric, $SkillBludgeoning] = 1.5;
$SkillMultiplier[Cleric, $SkillDodging] = 0.7;
$SkillMultiplier[Cleric, $SkillWeightCapacity] = 1.0;
$SkillMultiplier[Cleric, $SkillBashing] = 0.5;
$SkillMultiplier[Cleric, $SkillStealing] = 0.2;
$SkillMultiplier[Cleric, $SkillHiding] = 0.2;
$SkillMultiplier[Cleric, $SkillBackstabbing] = 0.2;
$SkillMultiplier[Cleric, $SkillOffensiveCasting] = 0.9;
$SkillMultiplier[Cleric, $SkillDefensiveCasting] = 2.0;
$SkillMultiplier[Cleric, $SkillDivineCasting] = 1.0;
$SkillMultiplier[Cleric, $SkillNeutralCasting] = 1.2;
$SkillMultiplier[Cleric, $SkillSpellResistance] = 1.5;
$SkillMultiplier[Cleric, $SkillHealing] = 2.0;
$SkillMultiplier[Cleric, $SkillArchery] = 0.5;
$SkillMultiplier[Cleric, $SkillEndurance] = 1.1;
$SkillMultiplier[Cleric, $SkillMining] = 1.0;
$SkillMultiplier[Cleric, $SkillSpeech] = 1.0;
$SkillMultiplier[Cleric, $SkillSenseHeading] = 1.0;
$SkillMultiplier[Cleric, $SkillEnergy] = 1.5;
$SkillMultiplier[Cleric, $SkillHaggling] = 1.0;

$EXPmultiplier[Cleric] = 0.85;

//--------------
// Druid
//--------------
// Druids are good with Bludgeoning weapons and are somewhat familiar with spells.  They specialize in Neutral casting.
// However they are also able to easily hide.

//Primary Skill: Neutral Casting
//Secondary Skill: Hiding, Slashing, Spell Resistance

$SkillMultiplier[Druid, $SkillSlashing] = 1.5;
$SkillMultiplier[Druid, $SkillPiercing] = 0.7;
$SkillMultiplier[Druid, $SkillBludgeoning] = 0.6;
$SkillMultiplier[Druid, $SkillDodging] = 2.0;
$SkillMultiplier[Druid, $SkillWeightCapacity] = 2.0;
$SkillMultiplier[Druid, $SkillBashing] = 0.5;
$SkillMultiplier[Druid, $SkillStealing] = 0.2;
$SkillMultiplier[Druid, $SkillHiding] = 2.0;
$SkillMultiplier[Druid, $SkillBackstabbing] = 0.5;
$SkillMultiplier[Druid, $SkillOffensiveCasting] = 0.7;
$SkillMultiplier[Druid, $SkillDefensiveCasting] = 0.7;
$SkillMultiplier[Druid, $SkillDivineCasting] = 1.0;
$SkillMultiplier[Druid, $SkillNeutralCasting] = 2.0;
$SkillMultiplier[Druid, $SkillSpellResistance] = 1.0;
$SkillMultiplier[Druid, $SkillHealing] = 1.3;
$SkillMultiplier[Druid, $SkillArchery] = 0.7;
$SkillMultiplier[Druid, $SkillEndurance] = 0.8;
$SkillMultiplier[Druid, $SkillMining] = 2.0;
$SkillMultiplier[Druid, $SkillSpeech] = 1.0;
$SkillMultiplier[Druid, $SkillSenseHeading] = 1.7;
$SkillMultiplier[Druid, $SkillEnergy] = 1.2;
$SkillMultiplier[Druid, $SkillHaggling] = 1.3;
$EXPmultiplier[Druid] = 0.8;

//--------------
// Thief
//--------------
//Thieves handle piercing weapons well enough, and are very good at hiding and backstabbing.
//And of course, they are great at stealing.

//Primary Skill: Stealing
//Secondary Skill: Hiding, Backstabbing, Piercing, Archery

$SkillMultiplier[Thief, $SkillSlashing] = 0.6;
$SkillMultiplier[Thief, $SkillPiercing] = 1.8;
$SkillMultiplier[Thief, $SkillBludgeoning] = 0.5;
$SkillMultiplier[Thief, $SkillDodging] = 1.1;
$SkillMultiplier[Thief, $SkillWeightCapacity] = 0.7;
$SkillMultiplier[Thief, $SkillBashing] = 0.2;
$SkillMultiplier[Thief, $SkillStealing] = 2.0;
$SkillMultiplier[Thief, $SkillHiding] = 2.0;
$SkillMultiplier[Thief, $SkillBackstabbing] = 2.0;
$SkillMultiplier[Thief, $SkillOffensiveCasting] = 0.2;
$SkillMultiplier[Thief, $SkillDefensiveCasting] = 0.2;
$SkillMultiplier[Thief, $SkillDivineCasting] = 0.2;
$SkillMultiplier[Thief, $SkillNeutralCasting] = 0.2;
$SkillMultiplier[Thief, $SkillSpellResistance] = 0.3;
$SkillMultiplier[Thief, $SkillHealing] = 0.5;
$SkillMultiplier[Thief, $SkillArchery] = 1.6;
$SkillMultiplier[Thief, $SkillEndurance] = 1.0;
$SkillMultiplier[Thief, $SkillMining] = 1.0;
$SkillMultiplier[Thief, $SkillSpeech] = 1.0;
$SkillMultiplier[Thief, $SkillSenseHeading] = 1.0;
$SkillMultiplier[Thief, $SkillEnergy] = 0.5;
$SkillMultiplier[Thief, $SkillHaggling] = 1.5;
$EXPmultiplier[Thief] = 0.8;

//--------------
// Bard
//--------------
//Bards are much like thieves, except that they are a bit more evenly balanced.

//Primary Skill: Stealing
//Secondary Skill: Archery

$SkillMultiplier[Bard, $SkillSlashing] = 1.3;
$SkillMultiplier[Bard, $SkillPiercing] = 1.5;
$SkillMultiplier[Bard, $SkillBludgeoning] = 1.3;
$SkillMultiplier[Bard, $SkillDodging] = 2.0;
$SkillMultiplier[Bard, $SkillWeightCapacity] = 0.8;
$SkillMultiplier[Bard, $SkillBashing] = 0.2;
$SkillMultiplier[Bard, $SkillStealing] = 2.0;
$SkillMultiplier[Bard, $SkillHiding] = 1.8;
$SkillMultiplier[Bard, $SkillBackstabbing] = 1.8;
$SkillMultiplier[Bard, $SkillOffensiveCasting] = 0.3;
$SkillMultiplier[Bard, $SkillDefensiveCasting] = 0.3;
$SkillMultiplier[Bard, $SkillDivineCasting] = 0.3;
$SkillMultiplier[Bard, $SkillNeutralCasting] = 0.5;
$SkillMultiplier[Bard, $SkillSpellResistance] = 0.5;
$SkillMultiplier[Bard, $SkillHealing] = 2.0;
$SkillMultiplier[Bard, $SkillArchery] = 1.4;
$SkillMultiplier[Bard, $SkillEndurance] = 2.0;
$SkillMultiplier[Bard, $SkillMining] = 2.0;
$SkillMultiplier[Bard, $SkillSpeech] = 1.0;
$SkillMultiplier[Bard, $SkillSenseHeading] = 1.5;
$SkillMultiplier[Bard, $SkillEnergy] = 0.6;
$SkillMultiplier[Bard, $SkillHaggling] = 2.0;
$EXPmultiplier[Bard] = 0.8;

//--------------
// Fighter
//--------------
// Fighters are great with swords, namely slashing weapons.  They are strong, but dumb.
// They know nothing when it comes to spells.  However they can easily wear armor and
// wield all kinds of weapons.

//Primary Skill: Slashing
//Secondary Skill: Bludgeoning

$SkillMultiplier[Fighter, $SkillSlashing] = 2.0;
$SkillMultiplier[Fighter, $SkillPiercing] = 2.0;
$SkillMultiplier[Fighter, $SkillBludgeoning] = 2.0;
$SkillMultiplier[Fighter, $SkillDodging] = 1.5;
$SkillMultiplier[Fighter, $SkillWeightCapacity] = 1.5;
$SkillMultiplier[Fighter, $SkillBashing] = 1.6;
$SkillMultiplier[Fighter, $SkillStealing] = 0.2;
$SkillMultiplier[Fighter, $SkillHiding] = 0.2;
$SkillMultiplier[Fighter, $SkillBackstabbing] = 0.2;
$SkillMultiplier[Fighter, $SkillOffensiveCasting] = 0.1;
$SkillMultiplier[Fighter, $SkillDefensiveCasting] = 0.1;
$SkillMultiplier[Fighter, $SkillDivineCasting] = 0.1;
$SkillMultiplier[Fighter, $SkillNeutralCasting] = 0.1;
$SkillMultiplier[Fighter, $SkillSpellResistance] = 0.2;
$SkillMultiplier[Fighter, $SkillHealing] = 1.2;
$SkillMultiplier[Fighter, $SkillArchery] = 1.6;
$SkillMultiplier[Fighter, $SkillEndurance] = 1.6;
$SkillMultiplier[Fighter, $SkillMining] = 1.0;
$SkillMultiplier[Fighter, $SkillSpeech] = 0.8;
$SkillMultiplier[Fighter, $SkillSenseHeading] = 0.4;
$SkillMultiplier[Fighter, $SkillEnergy] = 0.2;
$SkillMultiplier[Fighter, $SkillHaggling] = 1.0;
$EXPmultiplier[Fighter] = 1.0;

//--------------
// Paladin
//--------------
//Paladins are much like Fighters, except that they are a bit more evenly balanced.

//Primary Skill: Bludgeoning
//Secondary Skill: Healing

$SkillMultiplier[Paladin, $SkillSlashing] = 1.5;
$SkillMultiplier[Paladin, $SkillPiercing] = 1.5;
$SkillMultiplier[Paladin, $SkillBludgeoning] = 1.2;
$SkillMultiplier[Paladin, $SkillDodging] = 1.5;
$SkillMultiplier[Paladin, $SkillWeightCapacity] = 1.5;
$SkillMultiplier[Paladin, $SkillBashing] = 1.5;
$SkillMultiplier[Paladin, $SkillStealing] = 0.3;
$SkillMultiplier[Paladin, $SkillHiding] = 0.3;
$SkillMultiplier[Paladin, $SkillBackstabbing] = 0.3;
$SkillMultiplier[Paladin, $SkillOffensiveCasting] = 0.2;
$SkillMultiplier[Paladin, $SkillDefensiveCasting] = 1.2;
$SkillMultiplier[Paladin, $SkillDivineCasting] = 1.0;
$SkillMultiplier[Paladin, $SkillNeutralCasting] = 0.3;
$SkillMultiplier[Paladin, $SkillSpellResistance] = 0.9;
$SkillMultiplier[Paladin, $SkillHealing] = 1.3;
$SkillMultiplier[Paladin, $SkillArchery] = 1.2;
$SkillMultiplier[Paladin, $SkillEndurance] = 1.5;
$SkillMultiplier[Paladin, $SkillMining] = 1.0;
$SkillMultiplier[Paladin, $SkillSpeech] = 0.8;
$SkillMultiplier[Paladin, $SkillSenseHeading] = 0.5;
$SkillMultiplier[Paladin, $SkillEnergy] = 0.9;
$SkillMultiplier[Paladin, $SkillHaggling] = 1.3;
$EXPmultiplier[Paladin] = 1.0;

//--------------
// Ranger
//--------------
// Rangers specialize in ranged weaponry.  They are also good at finding their way when lost.
// They can also wear armors and wield weapons easily enough.

//Primary Skill: Archery
//Secondary Skills: Slashing, Sense Heading

$SkillMultiplier[Ranger, $SkillSlashing] = 1.2;
$SkillMultiplier[Ranger, $SkillPiercing] = 1.1;
$SkillMultiplier[Ranger, $SkillBludgeoning] = 1.2;
$SkillMultiplier[Ranger, $SkillDodging] = 1.8;
$SkillMultiplier[Ranger, $SkillWeightCapacity] = 1.0;
$SkillMultiplier[Ranger, $SkillBashing] = 0.9;
$SkillMultiplier[Ranger, $SkillStealing] = 0.5;
$SkillMultiplier[Ranger, $SkillHiding] = 1.0;
$SkillMultiplier[Ranger, $SkillBackstabbing] = 0.4;
$SkillMultiplier[Ranger, $SkillOffensiveCasting] = 0.2;
$SkillMultiplier[Ranger, $SkillDefensiveCasting] = 0.4;
$SkillMultiplier[Ranger, $SkillDivineCasting] = 0.3;
$SkillMultiplier[Ranger, $SkillNeutralCasting] = 0.3;
$SkillMultiplier[Ranger, $SkillSpellResistance] = 0.2;
$SkillMultiplier[Ranger, $SkillHealing] = 0.8;
$SkillMultiplier[Ranger, $SkillArchery] = 2.0;
$SkillMultiplier[Ranger, $SkillEndurance] = 1.2;
$SkillMultiplier[Ranger, $SkillMining] = 1.0;
$SkillMultiplier[Ranger, $SkillSpeech] = 1.0;
$SkillMultiplier[Ranger, $SkillSenseHeading] = 2.0;
$SkillMultiplier[Ranger, $SkillEnergy] = 0.7;
$SkillMultiplier[Ranger, $SkillHaggling] = 0.7;
$EXPmultiplier[Ranger] = 0.95;

//--------------
// Mage
//--------------
// Mages are horrible with weapons and armor, but excel in anything that
// relates to spells.

//Primary Skill: Offensive Casting
//Secondary Skills: Energy

$SkillMultiplier[Mage, $SkillSlashing] = 0.3;
$SkillMultiplier[Mage, $SkillPiercing] = 0.8;
$SkillMultiplier[Mage, $SkillBludgeoning] = 0.3;
$SkillMultiplier[Mage, $SkillDodging] = 1.2;
$SkillMultiplier[Mage, $SkillWeightCapacity] = 0.6;
$SkillMultiplier[Mage, $SkillBashing] = 0.2;
$SkillMultiplier[Mage, $SkillStealing] = 0.2;
$SkillMultiplier[Mage, $SkillHiding] = 0.2;
$SkillMultiplier[Mage, $SkillBackstabbing] = 0.2;
$SkillMultiplier[Mage, $SkillOffensiveCasting] = 2.0;
$SkillMultiplier[Mage, $SkillDefensiveCasting] = 1.0;
$SkillMultiplier[Mage, $SkillDivineCasting] = 2.0;
$SkillMultiplier[Mage, $SkillNeutralCasting] = 1.8;
$SkillMultiplier[Mage, $SkillSpellResistance] = 1.5;
$SkillMultiplier[Mage, $SkillHealing] = 0.7;
$SkillMultiplier[Mage, $SkillArchery] = 0.8;
$SkillMultiplier[Mage, $SkillEndurance] = 0.4;
$SkillMultiplier[Mage, $SkillMining] = 1.0;
$SkillMultiplier[Mage, $SkillSpeech] = 1.2;
$SkillMultiplier[Mage, $SkillSenseHeading] = 0.7;
$SkillMultiplier[Mage, $SkillEnergy] = 2.0;
$SkillMultiplier[Mage, $SkillHaggling] = 1.0;
$EXPmultiplier[Mage] = 1.0;
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Paradox666

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« Reply #2 on: December 3, 2003 08:56 am CST »
I really do think that fighters should have about .4 more Sense Heading..
« Last Edit: December 31, 1969 06:00 pm CST by Paradox666 »





Silvanoshei

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« Reply #3 on: December 3, 2003 01:41 pm CST »
Fighters are dumb. So... no. After a few remorts, it doesn't matter anyway.
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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Paradox666

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« Reply #4 on: December 4, 2003 08:48 am CST »
Have u ever tried being a fighter?

And what class are u?
« Last Edit: December 31, 1969 06:00 pm CST by Paradox666 »





Silvanoshei

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« Reply #5 on: December 4, 2003 12:58 pm CST »
Have I tried being a Fighter? Why does that matter? You don't even need Sense Heading for anything.
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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UnderGod

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« Reply #6 on: December 4, 2003 09:45 pm CST »
I played a fighter many times.

If you want sense heading, be a ranger.

You have your guide, now this topic is finished.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Newbie

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« Reply #7 on: December 5, 2003 03:47 pm CST »
Quote from: "Silvanoshei"
Have I tried being a Fighter? Why does that matter? You don't even need Sense Heading for anything.


I used sense heading all the time when I played.. whether I was doing #zonelist.. or tracking someones pack.. or tracking someone I was trying to kill. I thought it was a pretty nift skill.
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

Paradox666

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« Reply #8 on: December 5, 2003 04:11 pm CST »
Thank  you.
« Last Edit: December 31, 1969 06:00 pm CST by Paradox666 »





Silvanoshei

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« Reply #9 on: December 5, 2003 09:15 pm CST »
So what? If you want to track, be a Ranger, not a Fighter.
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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Whitby

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« Reply #10 on: December 7, 2003 12:34 pm CST »
Just get a few RL's in and it doesn't matter what kinda char you have.
« Last Edit: December 31, 1969 06:00 pm CST by Whitby »
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