Well Since Slashing Is Taken May i Have Blud?
Anchets-Slashing
Thrasher-Blud
$AccessoryVar[Thrasher, $AccessoryType] = $BludgeonAccessoryType;
$AccessoryVar[Thrasher, $SpecialVar] = "4 20000";
$AccessoryVar[Thrasher, $Weight] = 200;
$AccessoryVar[Thrasher, $MiscInfo] = "Belonged To The Great Warrior Paradox, Only For Paradox";
$SkillType[Thrasher] = $SkillBludgeoning;
$SkillRestriction[Thrasher] = $SkillBludgeoning @ " Admin 4";
$HardcodedItemCost[Thrasher] = 1;
//****************************************************************************************************
// Thrasher
//****************************************************************************************************
ItemImageData ThrasherImage
{
shapeFile = "sword";
mountPoint = 0;
weaponType = 0; // Double Shot
reloadTime = 1.3;
fireTime = GetDelay(Thrasher);
minEnergy = 0;
maxEnergy = 0;
accuFire = true;
sfxFire = SoundSwing3;
sfxActivate = AxeSlash2;
};
ItemData Hatchet
{
heading = "bWeapons";
description = "Thrasher";
className = "Weapon";
shapeFile = "sword";
hudIcon = "mace";
shadowDetailMask = 4;
imageType = ThrasherImage;
price = 5000000;
showWeaponBar = true;
};
function ThrasherImage::onFire(%player, %slot)
{
MeleeAttack(%player, GetRange(Thrasher), Thrasher);
}