The building itself doesn't have the logo on it. If you were to just spawn a building, it wouldn't have anything on it.
Yeah... I know it doesn't, which is why I asked for a little clarification. Thank you for the following;
WHen it is assigned to a team, it paints the team's logo on it. From what I understand, when the texture was made, it was made to be skinned in a certain spot.. And the team logo is just a "skin" It has nothing to do with the model itself. Of course, I could be wrong. I however, do know for a fact that it doesn't just create a new object to replace the other one when that happens. If it did, you could tell during gameplay.
I agree about the game play part, as I have seen maps that change objects like that during game eplay, and have become stuck in floors because of such things. :-D
Also, I kind of thougt your idea with the "delegated to skin a particular part" made good sense, but I just could not figure out how they caused it to change based on the team hierarchy in the map editor. (I understand that the team which controls the base switch will control the building, but I cannot seem to figure how it would change the decal/skin on the front part. I am guessing that it's in a .mis some place... but I don't really know where to look, and all I know of tribes scripting I figured out myself [with no c know how at all] so I can easily say that I am pretty sure I would be lost as to the exactness of finding and using such a thing)
i dunno, i never got to deep into this stuff, but i guess i may have to.. give me til after this week and sure...
Excellent! :-D If we can crack this egg, it may open up a whole new era in texture manipulation to aid in simple effects with out rendering entire objects. Water flowing, for example, could be done with the decal changing method, if we figure it out, in addition to the building window issue being some what solved (short of just putting balconies and s curves on all of the "window" areas to keep the insides seperate from the outside in rendering.)
Thank you both again for all of your reasoning and aid in this matter.
I look forward to the future of this experiment. :-)
**btw, goodluck with your exams! I know thay're a pain some times... arg!