Author Topic: better level up sound than the default trpg sound  (Read 4835 times)

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ElvenBlade

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better level up sound than the default trpg sound
« on: May 23, 2004 03:36 pm CDT »
well after a little searching I FINALLY found the Everquest levelup.wav that TOTALLY pwnZ the trpg levelup.wav :)
« Last Edit: December 31, 1969 06:00 pm CST by ElvenBlade »

KoRo

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« Reply #1 on: May 23, 2004 10:35 pm CDT »
Dude. That sound sux. The TRPG sound is better than that. A good lvl up sound is the one from Lineage II. Now THATS a good sound.
« Last Edit: December 31, 1969 06:00 pm CST by KoRo »

Hack-N-Slash

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« Reply #2 on: May 24, 2004 06:17 am CDT »
It's all a matter of personal taste, I like TRPG's better.
« Last Edit: December 31, 1969 06:00 pm CST by Hack-N-Slash »
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DeadBreed

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« Reply #3 on: May 24, 2004 06:06 pm CDT »
how about the Final Fantasy battle win sound?
« Last Edit: December 31, 1969 06:00 pm CST by DeadBreed »
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Hersh

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« Reply #4 on: May 24, 2004 07:01 pm CDT »
« Last Edit: December 31, 1969 06:00 pm CST by Hersh »

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Trien

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« Reply #5 on: May 25, 2004 09:54 am CDT »
Quote from: "DeadBreed"
how about the Final Fantasy battle win sound?


i like that kind of sound...but its not really instant like *Bam* like it is on the default RPG one, its more like a 3 second music piece if you know what i mean
« Last Edit: December 31, 1969 06:00 pm CST by Trien »
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WolfTones

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« Reply #6 on: May 25, 2004 11:36 am CDT »
Is it legal to take that sound from another game?
« Last Edit: December 31, 1969 06:00 pm CST by WolfTones »
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DeadBreed

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« Reply #7 on: May 25, 2004 06:11 pm CDT »
as long as you dont take credit for it.
« Last Edit: December 31, 1969 06:00 pm CST by DeadBreed »
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KoRo

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« Reply #8 on: May 25, 2004 07:06 pm CDT »
eh the FF music would be better if we beat a quest and it played :P
the sound is cool as it is
« Last Edit: December 31, 1969 06:00 pm CST by KoRo »

Trien

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« Reply #9 on: May 26, 2004 09:42 am CDT »
yes it will sound pretty good come to think of it
« Last Edit: December 31, 1969 06:00 pm CST by Trien »
So do all who see such times, but its not up for them to decide. All you have to decide is what to do with the time you have.

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Kendril

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« Reply #10 on: May 26, 2004 09:51 am CDT »
*currently looking for the Dig-Dug Lvl complete sound file* LMAO
« Last Edit: December 31, 1969 06:00 pm CST by Kendril »

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Pecker

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« Reply #11 on: May 26, 2004 10:18 am CDT »
Quote from: "Kendril"
*currently looking for the Dig-Dug Lvl complete sound file* LMAO


Omg, I used to love Dig Dug!!!
« Last Edit: December 31, 1969 06:00 pm CST by Pecker »

Trien

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« Reply #12 on: May 26, 2004 11:48 am CDT »
i might be stupid to ask, but wats Dig-Dug?
« Last Edit: December 31, 1969 06:00 pm CST by Trien »
So do all who see such times, but its not up for them to decide. All you have to decide is what to do with the time you have.

Some that live deserve death, some that die deserve life, but can you give it to them?

WolfTones

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« Reply #13 on: May 26, 2004 01:32 pm CDT »
Quote from: "Trien"
i might be stupid to ask, but wats Dig-Dug?



Manufacturer: Atari
Year: 1982
Class: Wide Release
Genre: Labyrinth/Maze
Type: Videogame

Monitor:

Orientation: Vertical
Type: Raster: Standard Resolution
CRT: Color
19-inch Electrohome G07
Conversion Class: Namco Galaga
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player Ambidextrous
Controls:
Joystick: 4-way (up, down, left, right)
Buttons: 1
Sound: Unamplified Mono (requires one-channel amp)

 


Click here to contribute another image.




View 3-D Model (QuickTime (TM))


View Control Panel Image
WWW: http://www.digdug.com/
 




Description
Dig tunnels underground and use an air pump to inflate and blow-up your enemies. You can also drop rocks on your foes. Dislodge two rocks and a bonus fruit or vegetable will appear in the center of the screen. A level ends when all the enemies have been destroyed.
Cabinet Information
The cocktail version features two control panels, each with a four-way joystick and a Pump button on the left- and right-hand side of the stick. The 13-inch Electrohome color raster monitor is mounted vertically and the screen image flips for each player. The top glass features the game instructions, point values and cartoon renditions of Fygar, Pooka and Dig Dug.
Cheats, Tricks and Bugs
Get either a Pooka or Fygar right on your tail, then pump him up but not so much that he explodes. Do this right near a rock--be warned that this is rather tricky. The idea is to loosen the rock when the enemy is almost fully inflated, get out of the way, then do a quick reverse and finish off the enemy at exactly the same time as he is crushed by the rock (avoiding the rock yourself, of course). This will confuse the game and all enemies on the current level will disappear leaving you to aimlessly dig tunnels through the dirt. You will not progress to the next level until you drop another rock.
Game Introduction
The game has an amusing cast of characters. The two enemies are Pooka and Fygar. Pookas are animated red tomatoes with yellow sunglasses and Fygars are green dragons who can breathe fire. The player character is Dig Dug, a blue and white robot equipped with a shovel and a pump.
Game Play
If you want to be extra greedy and get more points, eat all the dirt on the level. Leave only two enemies (because they will speed up, and three is too hard to handle). You do not need to eat every little bit of dirt (you can leave long passageways to slow down the enemies). Also leave only Pookas, since the Fygars can burn you through the dirt.
After level 12, the screens repeat in waves of four. There are patterns for these levels. Also, after level 36, all the enemies will speed up. You will have to use new patterns for all the other levels again.

This game does not award extra man after 900,000 points. The score will flip over at 1,000,000. It is very easy to get a score of 999,990 by eating dirt for ten points per section.

At level 256, the game begins with a Pooka on top of the player character. Since there is no way to escape, your game is basically over, no matter how many lives you have left.

Hacks
Bub-Bob - Changes the graphics to make them look more like those from Bubble Bobble.
Mr. DigDo! - An amalgam of Mr.Do! and Dig Dug.
Zig Zag - Has different colors.
Miscellaneous
LICENSOR: Namco
WWW: http://www.zxscreens.i12.com/zxscreens/ ... arcade.htm
Technical
The game uses three Z80 microprocessors and a Namco 3-channel PSG for sounds.
« Last Edit: December 31, 1969 06:00 pm CST by WolfTones »
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UnderGod

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« Reply #14 on: May 26, 2004 05:45 pm CDT »
Wow! The Irish can steal other people's work!


As long as the music isn't copywrited, it can be used..
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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