Author Topic: velocity transport  (Read 10031 times)

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Sinister

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velocity transport
« on: August 2, 2004 05:21 pm CDT »
I thought it would be cool to make an npc that would activate a script to set a player's velocity so that they would fly straight into the air, then at a certain altitude, it would set their velocity so that they would go in a new direction ( North, South, East, or West) then basically it would set you down wherever you had told the npc you needed to go.  This npc could accept dragon scales as payment since they are pretty rare.  This could be a cool addition to the server.  I might put it on a server one day, when i host.
« Last Edit: December 31, 1969 06:00 pm CST by Sinister »

DaRkEcHoEs

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« Reply #1 on: August 2, 2004 08:38 pm CDT »
Lol I dont think a trip through the windpipe is worth a dragonscale  :P
« Last Edit: December 31, 1969 06:00 pm CST by DaRkEcHoEs »
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DeAtH-Abbadon

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« Reply #2 on: August 2, 2004 08:45 pm CDT »
what else would you use dscales for... dmail is trash and dshield isnt that great..
« Last Edit: December 31, 1969 06:00 pm CST by DeAtH-Abbadon »

-eViL-

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« Reply #3 on: August 2, 2004 08:48 pm CDT »
exp and money.
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
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DaRkEcHoEs

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« Reply #4 on: August 2, 2004 08:50 pm CDT »
:shock: I thought you were banned LOL how ya doing buddy.
« Last Edit: December 31, 1969 06:00 pm CST by DaRkEcHoEs »
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Lidge Farkley

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« Reply #5 on: August 2, 2004 09:34 pm CDT »
hmm... sinister... you must be my alternate personality... or you just happen to think as I do.

I would go about it a little different though... I would do it with little flags that, when crossed, would initiate the next setvelocity.

I knew I should have posted about this last week when I remembered it and I was actually at the boards.  Doh!
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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Sinister

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« Reply #6 on: August 2, 2004 10:39 pm CDT »
It's my idea now beotch :lol:  hehehehe.

Or you could edit the map and add a springboard or such that launches you into the air, then somewhere overhead you could add an invisible telepoint....that telepoint could drop you into another telepoint and so on until you reach your destination.  I used to do this on some of my old shifter maps that I made.  It's a pretty cool effect.  That retarded red flash when you go through the teleporters should be taken out if this is implemented tho.
« Last Edit: December 31, 1969 06:00 pm CST by Sinister »

Lidge Farkley

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« Reply #7 on: August 2, 2004 11:53 pm CDT »
Word to the red flash ixnay.  I allways think I just got bludgeoned by a teleport camper... then I realise nobody is around but me! doh!
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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Sinister

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« Reply #8 on: August 3, 2004 01:53 pm CDT »
Yeah, it used to freak me out too like that.
« Last Edit: December 31, 1969 06:00 pm CST by Sinister »

Sinister

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« Reply #9 on: October 21, 2004 08:28 pm CDT »
*bump*
« Last Edit: December 31, 1969 06:00 pm CST by Sinister »

Hollywood

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« Reply #10 on: October 21, 2004 10:11 pm CDT »
Would need the #if command.  :roll:
« Last Edit: December 31, 1969 06:00 pm CST by Hollywood »

Hersh

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« Reply #11 on: October 22, 2004 12:09 am CDT »
If it was a npc, it would need and if function.  :D
« Last Edit: December 31, 1969 06:00 pm CST by Hersh »

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Lidge Farkley

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« Reply #12 on: October 25, 2004 10:51 am CDT »
hmm? what? bbumpage?
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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12Stones

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« Reply #13 on: November 26, 2004 10:17 pm CST »
I like that idea..  you should probably charge something a little less rare for the main towns, like e-stones, and charge dscales for the higher zones like uberzone.  It would also be cool if each town had a giant ramp, and the end of your setvelocity would set you to slide down it =)
« Last Edit: December 31, 1969 06:00 pm CST by 12Stones »

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Artorius

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« Reply #14 on: December 16, 2004 12:36 pm CST »
test
« Last Edit: December 31, 1969 06:00 pm CST by Artorius »


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