Author Topic: T:V open beta started  (Read 8202 times)

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Lidge Farkley

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« Reply #15 on: August 29, 2004 02:48 am CDT »
It might die if they shut off the server and an other master isn't established...?

Maddox is a Hippy anyway... you can't trust a thing he says.
 :lol:

Proof:

Quote
Why is Reeve an asshole?

Simple: because he's selfish. Reeve didn't give a malarkey about paralysis
before his accident, but now that he's paralyzed, suddenly he opens
up a paralysis foundation and cares about the plight of cripples?
Where was his foundation in '95 when he played the role of a man with
spinal cord injury? Sure, some of you might argue that he's doing a
good thing by bringing attention to paralysis, but the underlying
message being sent here is that nobody gives a malarkey about cripples
until a celebrity becomes one.


The bold part refers to reeve as well as Maddox.
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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My Page of tribes Tools and Helpful "FAQ" Stuff

Matanza

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« Reply #16 on: August 29, 2004 04:22 am CDT »
Quote from: "WolfTones"
That's why tribes 2 was such a huge flop!! Because people really loved how simple tribes 1 was so what they really wanted was tribes 1 with super graphics :S not going to happen is it?


The only thing correct you said here was people wanted Tribes 2 to be Tribes with better GFX. They accualy had planned it too, guess you never heard of Tribes Extreme.

T2 was garbage for many reasons. The team working on it in its final stages wernt even getting payed to my knowledge, most of them were fired and the rest left, the game was released a buggy incomplete crapfest.

On top of that, in an attempt to apeal to the masses of casual gamers, they dumbed the game down. Capping skiing, literaly putting flag finder in the game, adding A>B>C Weapons ( rocket launcher>mpb, but flair grens>rocket launcher).

In short, they put in easy to use weapons so even newbies can be effective, meanwhile dumbing the game down so long term vets wouldnt be able to attain the skill to 100% dominate their money spending masses of casual gamers like they did on Tribes.

But anyway, i wouldnt be so fast to pass judgement on this game, it is in beta afterall. I also wouldnt compare it aspect by aspect to how tribes was played, its a new game afterall, and it going to be played differnt. I personaly think at this point, tribes is so old, if they did an exact remake of it with just better gfx, they would get no sales and people would be bored of it in a short time. T:V brings a totaly new gameing experience, new tactics and rotues to learn, along with new modding capabilitys and such.

As it is right now this game nearly has my official stamp of aproval, sure many things are made much easyer and other things are dumbed down, but iv come to accept that there will never be another exact tribes remake, and this game is hella better than T2 and seems to be the only game i will find worth playing.
« Last Edit: December 31, 1969 06:00 pm CST by Matanza »

Lucid

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« Reply #17 on: August 29, 2004 04:43 am CDT »
Quote from: "WolfTones"
That's why tribes 2 was such a huge flop!! Because people really loved how simple tribes 1 was so what they really wanted was tribes 1 with super graphics :S not going to happen is it?


I'm sure this is right for a small percentage of them, but nothign compares to the blow done by this :

<img src="http://www.planettribes.com/tribes2/troubleshooting/ue.jpg">

One of the largest post-release flops by a game company ever (that im aware of). I beleive i read only 40% of the people who purchased the game legitimatly were able to play it out of the box. Then after that, when you could play the game, it was pretty sloppy, plus its sys requirments were rediculous. (i still cant run at absolute max settings with my up-to-date hardware.) And mantanza did hit the nail on the head there , tribes 2 was an outreach project. Tribes is a somewhat unique form of a popular style of game. So in order to pull more people to this, and make more money, they targeted people from other games, not the loyal fanbase from before. Tribes 2 was made to run/feel more like its quake 3/half-life/unreal counterparts. It really felt like they changed everything they could, just to say "hey look we make it different". Everything was dumbed down to kill the learning curve. However its that learning curve that brings most tribes players to truly enjoy the game, the skill required. Tribes is one of the few games where you can learn new tricks even after playing for years on end. As someone who doesn't play tribes-base often, i only learned about mine-discing in the last year or so. Its strategies and variations of strategys that come form the complexity of tribes that make it unique and great. You don't have ski-routes in CS, you dont have to calculate bullet trajectory/bullet speed/target distance/target velocity, when sniping in quake 3. You don't have to worry about maintaining a power grid in Half-life. Another huge bonus is tribes base was coded as if it was a mod onto the core game, so its almost like the game is open source, minus the core stuff. On top of that it has a powerful scripting engine, as opposed to mod engine, so its not as good at full conversions (as you can see from trpg) but its extremely good at scripted mods (annihilation, shifter and the like)

However, i do agree that i wish for a tribes with stateoftheart engine, water, working vehicles and the works, but its not going to happen. Right now we'll have to settle with our tribes 2 textures/model kits + hudbot for our tribes 1.

Games are made with only the purpose to make money, and nothing else. No game company ever plans to make a game fun for your enjoyment, they make it for your paid entertainment. Sometimes the money-machine of the gaming industry turns out somethign great that we like, but ussually its an accident, or a result of good marketing.



Oh yeah back on topic :

I really dislike the T:V interface, its very sloppy and proccessor intensive, I hate when the simple interface to a game is slow (at least in tribes everything speeds up once you get into inv, even with hudcam).
But i feel the same way about UT2k4, its a very bugly interface, but after a while you seem to stop noticing it.

There is alot to like about T:V, but i've been playign the beta for a few months now, and it just doesnt seem to grab me. It does appear as though they didnt dumb it down as much as t1-2, but i have yet to see. Also the V system chat is perfect, perfect key, pefect setup, pefect organizing (i DESPISE the tribes 2 version of it, its annoying as hell). I do notice theres alot of copied features from other games though, kicking things, and the new deathmsg display is so alike half-life im suprised they havent gotten pissy over it.
« Last Edit: December 31, 1969 06:00 pm CST by Lucid »
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Snails

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doh!
« Reply #18 on: August 29, 2004 08:49 am CDT »
Tribes 2...



« Last Edit: December 31, 1969 06:00 pm CST by Snails »

Sl_I/\/\s|-|Ady

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« Reply #19 on: August 29, 2004 09:08 am CDT »
Roger wilco......nice!
« Last Edit: December 31, 1969 06:00 pm CST by Sl_I/\/\s|-|Ady »

Lucid

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« Reply #20 on: August 30, 2004 05:50 am CDT »
http://www.clanorb.com/

I wrote a breif review of it afte ri played the new beta, much has changed!
« Last Edit: December 31, 1969 06:00 pm CST by Lucid »
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LastWish

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« Reply #21 on: August 30, 2004 09:04 am CDT »
The grapple hook is the coolest thing on the planet.  In cavern, I can cap in like 10 seconds and NOONE can touch me!  I'm like a damn monkey!  I can grapple to the ceiling, and swing across the flag to grab it, and then I grapple onto one of the big things hanging from the ceiling, and I wrap around it doing a 180 and it sling shots me back towards my flag.  It's gotta be the funnest thing iv'e ever done in a game..  grapple hook is going to change flag capping forever.
« Last Edit: December 31, 1969 06:00 pm CST by LastWish »

Talliun

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Just feed them a banana..
« Reply #22 on: August 30, 2004 09:24 am CDT »
Exactly, reminds me of the modifications done to Quake II - with the grappler. Those monkeys always tasted the power of a railgun's slug though.

So is it easy to nail grapplers in T:V with say, the laser rifle. Or do you find they're almost too agile and untouchable. How possible is flag chasing (mainly on cavern)

-Talliun
« Last Edit: December 31, 1969 06:00 pm CST by Talliun »

Xanth

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« Reply #23 on: August 30, 2004 09:33 am CDT »
Well I have not tried even the beta of TV yet.  Can you suggest a good "fast" place to down load this?  I would like to see if my hardware can even hand the freakn thing.
In the past I was always up on the latest hardware but now that I am jobless, I have had to put of buying the 1GB GeForce, LOL!
« Last Edit: December 31, 1969 06:00 pm CST by Xanth »


Currently playing BF2
(Name: Xanth-911 ) BooYa!!

BlAcK-IcE

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« Reply #24 on: August 30, 2004 01:26 pm CDT »
Quote from: "LastWish"
The grapple hook is the coolest thing on the planet.  In cavern, I can cap in like 10 seconds and NOONE can touch me!  I'm like a damn monkey!  I can grapple to the ceiling, and swing across the flag to grab it, and then I grapple onto one of the big things hanging from the ceiling, and I wrap around it doing a 180 and it sling shots me back towards my flag.  It's gotta be the funnest thing iv'e ever done in a game..  grapple hook is going to change flag capping forever.


They copied Quake2 big time. Damn unsavory womanes.  :roll:
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

Sl_I/\/\s|-|Ady

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Re: Just feed them a banana..
« Reply #25 on: August 30, 2004 02:22 pm CDT »
Quote from: "Talliun"
Exactly, reminds me of the modifications done to Quake II - with the grappler. Those monkeys always tasted the power of a railgun's slug though.

So is it easy to nail grapplers in T:V with say, the laser rifle. Or do you find they're almost too agile and untouchable. How possible is flag chasing (mainly on cavern)

-Talliun

I believe you are reffering to the "Lithium" mod.  I played that for like a year and a half straight...no other games, just that.
« Last Edit: December 31, 1969 06:00 pm CST by Sl_I/\/\s|-|Ady »

Matanza

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« Reply #26 on: August 30, 2004 05:32 pm CDT »
I personaly think the buckler is now hands down the best weapon in the game.

Infinate ammo, does huge dmg, you can control where it goes, you can hit a guy twice per throw, and when just equiped it blocks projectile shots like sniper rifle, chain gun, blaster. AND you can ram people away with it, wich causes alot of dmg if you or the guy you hit are going fast, best defensive weapon ever made.

As for the grappler, i find it only usefull on caverns, other than that i never use the thing and never really have been dependant on it. Even on caverns i cap without it just fine. There is a petition that people want to be able to break the line by shooting the grapple point, i think this would be a good improvement.

Speed pack has made medium rape really easy, you can get off like 7 grens in the 3-4 seconds the speed pack is active.
« Last Edit: December 31, 1969 06:00 pm CST by Matanza »

BlAcK-IcE

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Re: Just feed them a banana..
« Reply #27 on: August 30, 2004 06:45 pm CDT »
Quote from: "Sl_I/\/\s|-|Ady"
Quote from: "Talliun"
Exactly, reminds me of the modifications done to Quake II - with the grappler. Those monkeys always tasted the power of a railgun's slug though.

So is it easy to nail grapplers in T:V with say, the laser rifle. Or do you find they're almost too agile and untouchable. How possible is flag chasing (mainly on cavern)

-Talliun
I believe you are reffering to the "Lithium" mod.  I played that for like a year and a half straight...no other games, just that.


Grapplers in Q2 are in almost every mod now, specially CTF.
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

Sl_I/\/\s|-|Ady

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« Reply #28 on: August 30, 2004 07:09 pm CDT »
I haven't played Q2 in over 2 years now.  When I did play it was because I couldn't find a good Tribes server or was looking to train some noobs who never played b4.  Quake is a good starter game before you move to tribes.  It really teaches you the basics of combat.  Most of the ppl that I mentored were playing stuff like the sims and slots forever.
« Last Edit: December 31, 1969 06:00 pm CST by Sl_I/\/\s|-|Ady »

Razore

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« Reply #29 on: August 30, 2004 07:16 pm CDT »
The buckler is overpowered.

Theyre going to nerf it, watch.

It does an instant kill on lights, and everything you just said.

GAY.
« Last Edit: December 31, 1969 06:00 pm CST by Razore »

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