lol, yea, a lot of extra coding.....
$Bot::PlayerMax = 2;
for(%i=2049; %i <= 2100; %i++)
$Bot::PlayerCurrent[%i] = 0;
// .. on spawning/casting
if($Bot::PlayerCurrent[%clientId] != $Bot::PlayerMax)
{
$Bot::PlayerCurrent[%clientId]++;
// do spawn crap
}
else
return;
// .. on bot destroyed
$Bot::PlayerCurrent[Client::getOwnerClient(%botId)]--;
wow, that was a lot, damn, took me all of a minute.