Author Topic: World Of Warcraft  (Read 62439 times)

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-eViL-

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« Reply #240 on: March 22, 2005 06:07 pm CST »
If blizz leaves what they just did in for more than 3 days, I am cancelling my account come the 4th day.  Nerfing a rogue?  Bravo blizz, lets turn the damage dealer into the "make the group wipe" guy.  1 miss and you lose everything you had?  Then forking leave execute alone, and while we are at, make it so if frost shock is resisted, you lose all mana, and maybe if a hunter misses with aimed shot, he can't use his gun for 2 minutes.
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
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UnderGod

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« Reply #241 on: March 23, 2005 05:42 am CST »
Umm..

The only "Nerf" was fixing the seal fate bug. I wouldn't consider the gem thing a nerf, but whatever.

Yes we raid almost nightly. That is why most of our 60's have most if not all of their elite equip.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
"The right man in the wrong place can make all the difference in the world"

-eViL-

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« Reply #242 on: March 23, 2005 07:16 am CST »
Oz, I had a 5 point evisc get "blocked".  Did 0 damage.  A 1900 damage shot, and it does 0 damage.
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
There's nothing ever wrong but nothing's ever right
Such a cruel contradiction

UnderGod

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« Reply #243 on: March 23, 2005 07:53 am CST »
That is not a rogue nerf.. That goes for warriors trying to get off a mortal strike or execute as well as a hunter trying to get off an aimed shot. If I'm not mistaken (which I may very well be) that hasn't changed from the last patch. It just displays differently.. Instead of displaying a "miss" or "dodge" it is showing block. At least it says this in the release notes.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
"The right man in the wrong place can make all the difference in the world"

-eViL-

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« Reply #244 on: March 23, 2005 12:14 pm CST »
If the execute misses now, the warrior keeps the rage.

1.3 Patch (Latest)

 Warrior
- Training costs adjusted. Total training cost was slightly increased.
- Battle Shout - Rage cost reduced.
- Bloodrage - Health cost reduced.
- Heroic Strike - Damage increased.
- Parry - Moved to level 6.
- Thunder Clap - Now causes Physical damage instead of Nature damage;
  damage increased; duration increased with each new rank.
  Improved Sunder Armor - Now decreases rage cost by 1/1/1.
  Improved Thunder Clap - Now decreases rage cost by 1/1/2.
- Execute - Full rage is no longer consumed when the ability does not
  hit.

- Overpower - Should now be usable when a special attack is dodged.
- Fixed a bug where rage was not being generated when normal melee
  attacks were parried, dodged, and blocked.
- Charge has been improved so it will work through doorways and won't
  path you through an entire dungeon.
- Sweeping Strikes bug fixed. It will hit more reliably and show up
  in combat log correctly.
- Added a visual to Sword Specialization "proc" that will now show up
  in the combat log as well.


----------------------------
So Rogues now lose all 5 combo points and the energy that went into building up to that point, gg.  We deal 0 damage on a blocked hit, a warrior maintains his rage for another try.  The rogue deals 0 damage and loses everything, fair enough.
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
There's nothing ever wrong but nothing's ever right
Such a cruel contradiction

UnderGod

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« Reply #245 on: March 25, 2005 10:30 am CST »
He doesn't keep all the rage. Only partial just like any rogue ability that misses.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Razore

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« Reply #246 on: March 28, 2005 08:48 am CST »
Quote from: "UnderGod"
Umm..

The only "Nerf" was fixing the seal fate bug. I wouldn't consider the gem thing a nerf, but whatever.

Yes we raid almost nightly. That is why most of our 60's have most if not all of their elite equip.


MC is a 6 day reset...
« Last Edit: December 31, 1969 06:00 pm CST by Razore »

xRazorex: Yo
BlAcKIcE398: wtf u got me killed newb
BlAcKIcE398: block
BlAcKIcE398 signed off at 3:49:05 PM.

-eViL-

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« Reply #247 on: March 28, 2005 10:03 am CST »
MC has several sections, no guild could EVER EVER EVER do all of MC in one night.  MC saves you at certain locations because of this fact.  Most guilds split it up into a 3 night instance, M/W/F.

PS - I watched Yojin (60 Warrior) hold aggro on 4 Corehounds at the same time, yea... that was impressive.. :P
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
There's nothing ever wrong but nothing's ever right
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Artorius

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« Reply #248 on: March 28, 2005 07:26 pm CST »
I don't know if I like mmorpgs anymore, takes so long to level. I'm currently playing MU Online, but only because it's fairly easy to "hack". Theres also lots of shiny glowy things.

I don't "hack" while pvping though, thats just lame.
« Last Edit: December 31, 1969 06:00 pm CST by Artorius »


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Type-S

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« Reply #249 on: March 31, 2005 03:40 am CST »
Quote from: "-eViL-"
If the execute misses now, the warrior keeps the rage.
[



This has been a known bug ever since Beta and it has finally been fixed now. On another note, Warrior threat generation via Sunder Armor has been stealth nerfed.
« Last Edit: December 31, 1969 06:00 pm CST by Type-S »

Frantic

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« Reply #250 on: April 1, 2005 07:39 pm CST »
I joined a new guild the other day. This guild is awesome, most of the core members of the guild are Tribes players.

Last night was "PvP night" so we headed to Southshore. This was not a ganking party ganking LVL 20s, our objective was to try and attract a large Alliance resistence and hopefully see a fun battle.

We had about 35 people on the raid, most of them guild members. Every single person was in Vent, with one person giving orders. I was one of the few people that were under 55-60.



I've just arrived. They have been holding the windrider for about a half an hour, waiting for some Alliance resistance.



Warlocks get their infernos for an inferno rush :D That was cool to see.



We move in. Not many high LVL Alliance have gotten there yet, so we decide to take their Inn. And boy did we. The guard situation was handled flawlessly, with everyone staying very tight with mages AoEing. Very easy to coordinate with ventrilo.



Inside the inn. There are more people in there than it actually looks like, some warlocks in the back room summoning people and some people upstairs handling the second story ressers.



Still holding the Inn. Our hunters set traps at the door, and the mages AoE the main room and near the door. Guard rushes were no problem with this set up, and the Alliance that tried to get in (LVL 30-60) were wiped out quickly.

We kept this up for a long time, until finally the Alliance outnumbered us greatly. We got pushed out, regrouped and went back. We held the windrider for a while again, then I had to get off. Not sure what happened after that.

Very fun =)
« Last Edit: December 31, 1969 06:00 pm CST by Frantic »

Artorius

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« Reply #251 on: April 3, 2005 05:15 pm CDT »
Couple of questions:

Will lvl 60 be the top lvl for ever? 0_o Seems a lil low...

How long does it take to get to lvl 60, without botting/macros?

Can you buy a house/castle etc..?
« Last Edit: December 31, 1969 06:00 pm CST by Artorius »


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Frantic

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« Reply #252 on: April 3, 2005 06:23 pm CDT »
No.

Depends. If you spend a lot of time PvPing, then it will of course take longer. But if it's straight LVLing maybe like 9 days play time. Thats 9 actual days playing the game, not 9 out of game days. And I don't think it is really possible to use bots. But you could hire a chinese company to power LVL you :D

No.
« Last Edit: December 31, 1969 06:00 pm CST by Frantic »

Artorius

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« Reply #253 on: April 3, 2005 06:40 pm CDT »
It's very possible to bot/macro. Atleast with mage.
« Last Edit: December 31, 1969 06:00 pm CST by Artorius »


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-eViL-

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« Reply #254 on: April 3, 2005 06:43 pm CDT »
Yea, and then you get banned.  gg.
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
There's nothing ever wrong but nothing's ever right
Such a cruel contradiction