Yeah, it only seemed right to increase the cap and also the rate at which EXP is earned (yeah, you guys are getting boosted numbers) since it takes so much more to level. What needs done is a dynamic cap put in place. If you need say 400exp to get to the next level, make the cap 500 or something. If you need 5000exp to get to the next level, make the cap 6250ish. That way you can always earn 25% more than is required to make a level if you fight NPCs that are tough enough and perhaps party.