Author Topic: RPG  (Read 7990 times)

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Bovidi

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« Reply #15 on: May 2, 2006 10:43 pm CDT »
Oh yea does anyone have any ideas of what other GUI's I could edit I have too much free time on my hand that I need to spend
« Last Edit: December 31, 1969 06:00 pm CST by Bovidi »

Vorter_X_

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« Reply #16 on: May 3, 2006 01:28 am CDT »
i need an inv cam again...lost mine a couple years ago and i cant find one...full screen inv cam..like t2rpg where the boxes just pop up
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

Particle

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« Reply #17 on: May 3, 2006 02:24 am CDT »
If you could make a slick inventory GUI that doesn't have the same problems with the number of items in the game, that would be wonderful.  Hell, I'd even pay you to make a nice RPG-worthy GUI if you can solve the other problem I mentioned.  It's an issue with the GUI.  It may not be fixable if you're limited to 8-bit ints in the GUI, but I'd appreciate the effort.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Bovidi

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« Reply #18 on: May 3, 2006 06:04 pm CDT »
I'll try experimenting and see what I could do
« Last Edit: December 31, 1969 06:00 pm CST by Bovidi »

Vorter_X_

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« Reply #19 on: May 3, 2006 06:16 pm CDT »
possibly another chat box for say hitting things

you got hit by goblinrunt01 for 1 point of damage.

put that all in one little 3 line adjustable if necessary box
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

KoRo

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« Reply #20 on: May 3, 2006 06:40 pm CDT »
Quote from: "Vorter_X_"
possibly another chat box for say hitting things

you got hit by goblinrunt01 for 1 point of damage.

put that all in one little 3 line adjustable if necessary box


perhaps make look like all the 2900000 other rpgs out there, putting the global talk box at the bottom of the screen..

and instead of just a health bar, how about a circular meter in the bottom right of the screen :P
« Last Edit: December 31, 1969 06:00 pm CST by KoRo »

Kyrie

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« Reply #21 on: May 3, 2006 09:44 pm CDT »
Individual chat boxes that will pop up when the appropriate message is received (which can be specified by the user).
So I can tell it I want all group messages sent to a movable resizeable chatbox in the bottom right, tells each in their own box, damage/server messages to a different box..you get the idea.
« Last Edit: December 31, 1969 06:00 pm CST by Kyrie »







Bovidi

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« Reply #22 on: May 3, 2006 11:35 pm CDT »
Yea.....I think I will stick with Inventory sounds easier :p

Also making a new inventory is the biggest pain cause of the tribes inv glitch(Smallrocks -123)
« Last Edit: December 31, 1969 06:00 pm CST by Bovidi »

Vorter_X_

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« Reply #23 on: May 3, 2006 11:58 pm CDT »
who puts rocks in their inv?
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

villman420

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« Reply #24 on: May 4, 2006 06:49 am CDT »
im guessing youre talking about the tvt mining glitch when you start selling your stuff?
« Last Edit: December 31, 1969 06:00 pm CST by villman420 »

Bovidi

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« Reply #25 on: May 4, 2006 04:56 pm CDT »
Nah I am just talking about items that have like over 500 of small rocks is just the most common for me cause I played in TvT but I remember stuff like #hamalarkeyem where I really messed up other items so I couldn't get a proper inv. count....I guess it wouldn't really be a problem in Parts too too bad though......from my quick tests I think I should be able to make it so you have over 500 obj. without it messing up and over 200 diff items. on you at one time.....uhm it was just a quick test I did though so not to sure how accurate it is.  I still am working on layout and coding for the inv system cause I am bypassing the tribes inv. system and just writing the code for recieving objects through remote
« Last Edit: December 31, 1969 06:00 pm CST by Bovidi »

Lidge Farkley

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« Reply #26 on: May 5, 2006 06:58 am CDT »
It should not be hard to write a function which stores the values in a better manner... I wonder why nobody has done that yet.
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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Bovidi

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« Reply #27 on: May 5, 2006 05:48 pm CDT »
Cause the GUI needs to do all the visual stuff, plus you need a way to tell the item number, item name, description, and class type (armor misc ammunition, etc...)  I have a pretty good idea how I can do this but I might need help cause I don't really know the item functions and everything as well as I use to know them
« Last Edit: December 31, 1969 06:00 pm CST by Bovidi »