Author Topic: Sword Test 1  (Read 5977 times)

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KoRo

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Sword Test 1
« on: May 28, 2006 12:59 am CDT »
My first rough idea for any sword (not necessarily Anchet's sword as the name may lead you to believe) as well as a new hammerpick, and another sword concept...plus a very basic looking bastard sword

         

Btw, anyone who is able to texture .max models, please please please say so, help wanted!
« Last Edit: May 31, 2006 01:03 pm CDT by KoRo »

Particle

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« Reply #1 on: May 28, 2006 09:25 am CDT »
Looks good, but I'm concerned about the polys.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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KoRo

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« Reply #2 on: May 28, 2006 02:01 pm CDT »
I've already made a lower poly version of the hammer pick, but just to clarify, whats the max (estimate) polys you'd like on weaps?
« Last Edit: December 31, 1969 06:00 pm CST by KoRo »

Bovidi

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« Reply #3 on: May 28, 2006 02:15 pm CDT »
Hey Koro where did you get the version of 3dsmax that had a converter for Tribes.  I have been looking around for the program for a while?
« Last Edit: December 31, 1969 06:00 pm CST by Bovidi »

Particle

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« Reply #4 on: May 28, 2006 02:38 pm CDT »
No more than 500.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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KoRo

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« Reply #5 on: May 28, 2006 03:44 pm CDT »
Bovidi, im not sure where (I think Particle might have helped me out), but its something like a...DTS exporter? maybe? I really can't remember, it's been so long. If I find out, i'll be sure to let you know.

Particle, all of these weapons, including this one:

don't go above 200. I think we're in the clear.



Bovidi, I think it might be a Wavestudio exporter... thats .OBJ files, but seriously I don't remember...
« Last Edit: December 31, 1969 06:00 pm CST by KoRo »

ChineseNeil

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« Reply #6 on: May 28, 2006 11:09 pm CDT »
where are the tizzle tight colors??

those models are only like 1 type base color
« Last Edit: December 31, 1969 06:00 pm CST by ChineseNeil »

KoRo

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« Reply #7 on: May 29, 2006 02:14 am CDT »
Quote from: "ChineseNeil"
where are the tizzle tight colors??

those models are only like 1 type base color

Quote from: "Caboose"
Btw, anyone who is able to texture .max models, please please please say so, help wanted!
« Last Edit: December 31, 1969 06:00 pm CST by KoRo »

Sako

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« Reply #8 on: June 6, 2006 12:19 pm CDT »
your sword look like a star trek sword.. its not the kind of sword that we need.  ( personal opinion )
« Last Edit: December 31, 1969 06:00 pm CST by Sako »




Artorius

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« Reply #9 on: June 6, 2006 01:26 pm CDT »
I think the swords look fine.. the yellow one looks more like a dagger to me.. though.

Anyways, trpg would be so much better if there were bigger class distinctions... *sighs*
« Last Edit: December 31, 1969 06:00 pm CST by Artorius »


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Vorter_X_

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« Reply #10 on: June 6, 2006 04:03 pm CDT »
make a better crossbow
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

KoRo

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« Reply #11 on: June 6, 2006 10:07 pm CDT »
I was thinking about crossbows just the other day...
Maybe something a little more mechanical in nature. That would look good.


And Sako, wtf does Star Trek ever have swords?
If I wanted this to be Star Trek PCRPG, I'd make Phasers.

(Star Trek Online biatches!!!!!!!!!)
« Last Edit: December 31, 1969 06:00 pm CST by KoRo »

villman420

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« Reply #12 on: June 7, 2006 02:03 am CDT »
eyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyydjjjjjjj
« Last Edit: December 31, 1969 06:00 pm CST by villman420 »

Vorter_X_

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« Reply #13 on: June 7, 2006 02:18 am CDT »
??? make a battleth
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

KoRo

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« Reply #14 on: June 7, 2006 07:05 am CDT »
Quote from: "Vorter_X_"
??? make a battleth

omg i completely forgot about Klingon Bat'leths...
...and Klingon D'ktahg...
...and Klingon Mek'leth...
...and Vulcan Lirpa...
but nothing tops the Sword of Kahless
« Last Edit: December 31, 1969 06:00 pm CST by KoRo »