Author Topic: PCRPG 3.36  (Read 36284 times)

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Kyrie

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« Reply #45 on: August 18, 2006 07:59 pm CDT »
Send an automated message to each player every x minutes, "* tries to hit you but misses! (1 LCK)."
« Last Edit: December 31, 1969 06:00 pm CST by Kyrie »







-ShaNNaRa-

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« Reply #46 on: August 18, 2006 08:37 pm CDT »
I don't see how that would be a problem, Xenos.. it's not hard to set LCK to death. It is their fault if they leave it on miss...
« Last Edit: December 31, 1969 06:00 pm CST by -ShaNNaRa- »



Xenos

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« Reply #47 on: August 19, 2006 08:04 am CDT »
Quote from: "-ShaNNaRa-"
I don't see how that would be a problem, Xenos.. it's not hard to set LCK to death. It is their fault if they leave it on miss...


If you are in a house and have lck to miss that's one of the risks of a house.  It looks like particle was on to something. Now to just figure out a good penatly.
« Last Edit: December 31, 1969 06:00 pm CST by Xenos »

Kyrie

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« Reply #48 on: August 19, 2006 07:39 pm CDT »
Remove the bot Theora in Keldrin, or just her quest. It's the Trancephyte quest and every few days a noob asks where to get Trancephytes. A new quest could be cool, maybe give her your cheetaur's paws or something.
« Last Edit: December 31, 1969 06:00 pm CST by Kyrie »







Xenos

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« Reply #49 on: August 23, 2006 05:36 pm CDT »
Idea!

Better punishments for mugging.  Its annoying when a level 145 goes and tries to mug you when you are level 40.  If someone mugs, failed or not, they should immediatly be able to be killed.  This would be turned on for some amount of time.  Anybody should be able to kill them not just the person they just mugged.
« Last Edit: December 31, 1969 06:00 pm CST by Xenos »

-ShaNNaRa-

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« Reply #50 on: August 23, 2006 05:43 pm CDT »
I remember seeing that on a different RPG server, you could attack the player in town too (for about 3 minutes).


To add to Kyrie's idea, I would love to see new/updated NPC quests. The current ones aren't worth it, even if you're a level 1 newbie. Increasing the EXP/coins gained would be a start.. or maybe re-vamp them completely so they give out items (weapons, armors), maybe even LCK and SP..

 Also, it would be nice if dust was updated. Dust was made for the old EXP system. It costs 24,111 dust to get from level 145-1500 atm.


EDIT: Increasing the ATK of the KLS would be cool, too. It only has 90 ATK right now, so it's really not worth having.
« Last Edit: December 31, 1969 06:00 pm CST by -ShaNNaRa- »



Xenos

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« Reply #51 on: August 23, 2006 06:29 pm CDT »
Quote from: "-ShaNNaRa-"
I remember seeing that on a different RPG server, you could attack the player in town too (for about 3 minutes).


I think its sinisters server that does that along with mug points.  Its something that should of been in rpg from the start.  It makes things equal so muggers can't just mug out of range people and be safe.  Even in town they should be hunted.
« Last Edit: December 31, 1969 06:00 pm CST by Xenos »

-ShaNNaRa-

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« Reply #52 on: August 23, 2006 07:00 pm CDT »
Nope, it was a couple of years ago.. something along the lines of "Gods RPG", don't remember the exact name anymore.
« Last Edit: December 31, 1969 06:00 pm CST by -ShaNNaRa- »



villman420

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« Reply #53 on: August 23, 2006 10:02 pm CDT »
i like that idea
« Last Edit: December 31, 1969 06:00 pm CST by villman420 »

Particle

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« Reply #54 on: August 23, 2006 11:09 pm CDT »
Quote from: "Kyrie"
Remove the bot Theora in Keldrin, or just her quest. It's the Trancephyte quest and every few days a noob asks where to get Trancephytes. A new quest could be cool, maybe give her your cheetaur's paws or something.


JI made that suggestion to me last week.  I plan on it.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Corona

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« Reply #55 on: August 23, 2006 11:33 pm CDT »
#onhear and #onconsider fail to pass the ^victimName variable on to code blocks when #onhear or #onconsider calls a block. Code example (where "Foo" is an admin-spawned test bot):

Example:
Code: [Select]
#onhear Foo 10 true all "bar" >#call foobar ^victimName,

#block foobar
#anon all 0 %1 just said "bar" to me!
#endblock




This hasn't really been a huge issue, since there is an easy work-around:
Code: [Select]
#onhear Foo 10 true all "bar" >#anon all 0 ^victimName, just said "bar" to me!

But the work-around doesn't work very well for certain quests, or at all. It would be really great if this was fixed :)

Thank you
« Last Edit: December 31, 1969 06:00 pm CST by Corona »

Jeenyus

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« Reply #56 on: August 24, 2006 10:48 am CDT »
Quote from: "-ShaNNaRa-"
Nope, it was a couple of years ago.. something along the lines of "Gods RPG", don't remember the exact name anymore.

No, that was in a TRPG update but they removed it the next update :D
Also, new items would be great but quest only items and hard quests :P
« Last Edit: December 31, 1969 06:00 pm CST by Jeenyus »




funger

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« Reply #57 on: August 24, 2006 11:05 am CDT »
how about a quest that actually has u do things, (gohere and do this, then go see someone over there to get this, then go kill this, then come and see me) a real quest?
« Last Edit: December 31, 1969 06:00 pm CST by funger »

BlAcK-IcE

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« Reply #58 on: August 24, 2006 01:50 pm CDT »
Yeah the quests have always been lame, why not some epic quests.. Where it involves killing? Why not like raid bosses aswell, where you can't solo them and need a party.. Just some thoughts.
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

Kyrie

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« Reply #59 on: August 25, 2006 03:09 pm CDT »
The mimic spell gives the error for trying to mimic a deathknight anytime you fail a mimic.
« Last Edit: December 31, 1969 06:00 pm CST by Kyrie »