Author Topic: Who'd Make a Good Admin  (Read 36013 times)

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BlAcK-IcE

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Re: Sticky: Who'd Make a Good Admin
« Reply #90 on: January 12, 2003 05:07 am CST »
Ok if i knew Hohenzollern was a good questmaster and knew alot i would of voted for him :/ I mean really look what he just did.. Ozzy is right that was totally uncalled for but kinda nice ;) Or at least let him make quests for us lol   :o :o
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

Crash

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Re: Sticky: Who'd Make a Good Admin
« Reply #91 on: January 12, 2003 07:51 am CST »
I can't remember who originally coded that quest, but I used it when I was an admin on a server, though I don't remember which one. This was right after they took #gm out, so I had to change them all to anon messages.
« Last Edit: December 31, 1969 06:00 pm CST by Crash »

UnderGod

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Re: Sticky: Who'd Make a Good Admin
« Reply #92 on: January 12, 2003 12:01 pm CST »
My Rock Gamble is at least 10x more complicated than that..

And you haven't seen the quests I ahve that are stored in 3 different files..
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
"The right man in the wrong place can make all the difference in the world"

Hohenzollern

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Re: Sticky: Who'd Make a Good Admin
« Reply #93 on: January 12, 2003 12:12 pm CST »
Yeah, I know, I was just bored. Here's a relatively simple quest that I've found that theoretically should work. I just want to make some simple quests so someone could run them. I still want to make a sniping quest, or at least fix up my treasure hunt quest to see if it would work.

function ArkemnQuest()
{
      say(0, "#block spawnarkemn");
      say(0, "#spawn runt Arkemn runt 0 -2436.75 -311.511 30.1029 >#call beginquest");
      say(0, "#deathmsg Arkemn #global Looks like my powers are useless against the coming apocalypse... I have put together gear for the brave warrior in my tower.");
      say(0, "#delbot Arkemn");
      say(0, "#endblock");
      say(0, "#call spawnarkemn");

      say(0, "#block beginquest");
      say(0, "#spawnpack arkemnquest -2623.68 619.639 730.974 | Start_Arkemn_Quest * LCK 5 >#call apocalypse1");
      say(0, "#endblock");

      say(0, "#block apocalypse1");
      say(0, "#loadout War CLASS Fighter EXP 390000 WarHammer 1 BattleAxe 1 BadgeofHonor 1/-550 LCK 5");
      say(0, "#loadout Famine CLASS Fighter EXP 390000 Rapier 1 RepeatingCrossbow 1 HeavyQuarrel 100 BadgeofReverence 1/-550 LCK 5");
      say(0, "#loadout Disease CLASS Fighter EXP 390000 Flail 1 AwlPike 1 BadgeofFriendship 1/-550 LCK 5");
      say(0, "#loadout Death CLASS Fighter EXP 390000 War Maul 1 HeavyCrossbow 1 HeavyQuarrel 150 BadgeofLoyalty 1/-550 LCK 5");
      say(0, "#gm The coming Apocolypse.... Famine has struck the Elven Forest.");
      say(0, "#spawn sloth Famine Famine 7 -1658.39 2641.24 387.793 >#call apocalypse2");
      say(0, "#endblock");

      say(0, "#block apocalypse2");
      say(0, "#gm War has broke out at Fort Ethern...");
      say(0, "#spawn sloth War War 7 -2465.65 -2324.41 49.1123 >#call apocalypse3");
      say(0, "#endblock");

      say(0, "#block apocalypse3");
      say(0, "#gm Disease has stricken the good people of Keldrin..");
      say(0, "#spawn sloth Disease Disease 7 -2410.33 -263.424 52.2241 >#call apocalypse4");
      say(0, "#endblock");

      say(0, "#block apocalypse4");
      say(0, "#gm The people at the mines are slowly meeting their Death...");
      say(0, "#spawn sloth Death Death 7 -1550.49 -1110.88 197.5 >#call reward2");
      say(0, "#endblock");

      say(0, "#block reward2");
      say(0, "#spawn runt Arkemn runt 0 -2436.75 -311.511 30.1029");
      say(0, "#deathmsg Arkemn #global I have underestimated you... I will reward you greatly.... Come to where the quest began and find your reward there.");
      say(0, "#delbot Arkemn");
      say(0, "#spawnpack reward2 -2623.68 619.639 730.974 | The_Reward * LCK 10 EXP 1000 SP 10 Enchantedstone 15");
      say(0, "#clearloadouts");
      say(0, "#clearblocks");
      say(0, "#endblock");
}

Hey Crash remember this quest? ...

function FloodQuest()
{
      say(0, "#block flood");
      say(0, "#gm The waters around Keldrin are swelling and have suddenly become dangerous...");
      say(0, "#loadout Mayor CLASS Mage EXP 9000 Castingblade 1");
      say(0, "#spawn runt Mayor_Of_Keldrin Mayor 0 -2404 -277 52.6 >#call mayordied");
      say(0, "#fw Mayor_OF Keldrin #setinfo The proud Mayor of Keldrin town");
      say(0, "#deathmsg Mayor_Of_Keldrin #zone Aaaargh the WaterElemental has killed me!");
      say(0, "#echo on");
      say(0, "#fw Mayor_Of_Keldrin #global The WaterElemental has flooded the town! Heros! Come and fight it off!");
      say(0, "#echo off");

      say(0, "#spawndis water1 floodwater -2379 -304 49.6");

      say(0, "#loadout WaterElemental CLASS Figter EXP 14000 battleaxe 1");
      say(0, "#spawn reaper WaterElemental WaterElemental 6 -2516 -178 80 >#call unflood");
      say(0, "#fw WaterElemental #setinfo A being with the power to control the forces of Water!");
      say(0, "#deathmsg WaterElemental #zone Nooo I have lost... I will return...");
      say(0, "#follow WaterElemental Mayor_Of_Keldrin");

      say(0, "#endblock");

      say(0, "#block unflood");
      say(0, "#deldis floodwater");
      say(0, "#call mayorlived");
      say(0, "#endblock");


      say(0, "#block mayorlived");
      say(0, "#fw Mayor_Of_Keldrin #zone You saved the town! Thanks!");
      say(0, "#fw Mayor_Of_Keldrin #zone Go and collect your reward!");
      say(0, "#spawnpack Mayor's_Reward -2404 -274 56.6 | * * COINS 5000 enchantedstone 2 >#call killoffmayor");
      say(0, "#endblock");

      say(0, "#block mayordied");
      say(0, "#delblock mayorlived");
      say(0, "#endblock");

      say(0, "#block killoffmayor");
      say(0, "#deathmsg Mayor_Of_Keldrin #zone Farewell brave heros");
      say(0, "#delbot Mayor_Of_Keldrin");
      say(0, "#endblock");

      say(0, "#call flood");
}

It was Vectrex's favorite quest. Simple, sweet, and short.
« Last Edit: December 31, 1969 06:00 pm CST by Hohenzollern »
~ Hohenzollern

Darwin

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Re: Sticky: Who'd Make a Good Admin
« Reply #94 on: January 12, 2003 12:18 pm CST »
LoL, I feel sorry for Pecker now.  She goes onto the server and instantly gets bombarded with quest(tions) and requests.  Of course, Im sure we are all guilty of doing that.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Pigmaster

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Re: Sticky: Who'd Make a Good Admin
« Reply #95 on: January 12, 2003 05:22 pm CST »
Hey, now that ur admin you can do
   #createsandwich chicken pigmaster.

I was even sick, so i deserve it now.  Its admin lvl 4 so i hope you can use it.
« Last Edit: December 31, 1969 06:00 pm CST by Pigmaster »
Spam, the other other pink meat.

Darwin

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Re: Sticky: Who'd Make a Good Admin
« Reply #96 on: January 12, 2003 06:23 pm CST »
Pig, what about a BLT  ;D
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Pecker

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Re: Sticky: Who'd Make a Good Admin
« Reply #97 on: January 12, 2003 06:39 pm CST »
lol pig, I almost forgot about that. When I first read that I was like wtf is he talkin about lol. Then it clicked :P sorry i'm sleepy  :-/
« Last Edit: December 31, 1969 06:00 pm CST by Pecker »

Anonymous

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Re: Sticky: Who'd Make a Good Admin
« Reply #98 on: January 13, 2003 02:52 am CST »
All I have to say is...

"Hell have no fury like a woman's scorn!"


haha, j/k

Congrats Draak and Pecker

-Shritis-
« Last Edit: December 31, 1969 06:00 pm CST by Anonymous »

Khorne

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Re: Sticky: Who'd Make a Good Admin
« Reply #99 on: January 13, 2003 02:58 am CST »
Congrads pecker and draak. Be sure to stock up on the pain killers for those headaches  ;D .
« Last Edit: December 31, 1969 06:00 pm CST by Khorne »
When two remain, so does the war, one must fall for there to be a reckoning.

UnderGod

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Re: Sticky: Who'd Make a Good Admin
« Reply #100 on: January 13, 2003 10:03 am CST »
Your Quests wouldn't work right..


Using #delbot cancels any triggers so he wouldn't send the message that he died..

say(0, "#spawnpack arkemnquest -2623.68 619.639 730.974 | Start_Arkemn_Quest * LCK 5 >#call apocalypse1");

Unless you had a bot named Start_Arkemn_Quest walk over that pack, it wouldn't work..

Noone can drop badges..

There is no flail.. #gm has been out for a while..

And the flood quest would not work at all because Keldrin town has been modified and the cords are different.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
"The right man in the wrong place can make all the difference in the world"

Pigmaster

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Re: Sticky: Who'd Make a Good Admin
« Reply #101 on: January 13, 2003 01:41 pm CST »
Man, i dont care what kind it is. Just dont make it a ham sandwich, cus ham is a little TOO sweet.  peace out homey G dogs
« Last Edit: December 31, 1969 06:00 pm CST by Pigmaster »
Spam, the other other pink meat.

Soccerball69

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Re: Sticky: Who'd Make a Good Admin
« Reply #102 on: January 13, 2003 02:19 pm CST »
Hi.
« Last Edit: December 31, 1969 06:00 pm CST by Soccerball69 »
Soccerball aka Butz.


BlAcK-IcE

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Re: Sticky: Who'd Make a Good Admin
« Reply #103 on: January 13, 2003 03:17 pm CST »
Blah blah blah....

Im bored  >:(

Ok i'll go play on the server now HEHEHEHE

BlAcK-IcE  ;D
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

Pecker

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Re: Sticky: Who'd Make a Good Admin
« Reply #104 on: January 13, 2003 04:15 pm CST »
Quote
Hi.



HHHHEEEEEYYYYY!!!!!!!!! Long time no see :) Don't be a stranger!!
« Last Edit: December 31, 1969 06:00 pm CST by Pecker »