Author Topic: Complete DIS Listing  (Read 2918 times)

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Particle

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Complete DIS Listing
« on: August 3, 2002 10:32 am CDT »
This was originally created by Bladerunner, I just edited it a little bit. These dis names are from a previous version of TRPG, so not all work as they should.

acommand
Acommand.0
Acommand.1
aflagcolumn
Aflagcolumn.0
Aflagcolumn.1
aflagcolumn3
Aflagcolumn3.0
aflagcolumn4
Aflagcolumn4.0
aflagcrash
Aflagcrash.0
aflagkeel
Aflagkeel.0
Aflagkeel.1
aflagroom
ampipecon
Anvil
apipecon
Arena1
arena2
Arena2.0
aw_fin
Aw_fin.0
Aw_fin.1
Aw_fin.2
Aw_fin.3
Aw_pod.0
aw_pod_lid
Aw_pod_lid.0
aw_sub
Aw_sub.0
Aw_sub.1
awarehouse
Awarehouse.0
Awarehouse.1
Bank
Bank1
Bank1.0
Bar
Barn
Barstool
Base1
Base1.1
Base2
Base3
Base3.0
Base3Tower
Base4
Base4.0
Base5
Base6
Base6.0
Base7
Base7.0
Base7.1
BAShapeD
BAShapeD.0
BATower
BATower.0
BATower.1
BATower.2
BATower.3
BATower2
BBRIDGE
Be_rig.0
Beachwharf
beacon
Beacon.0
Beacon.1
Beacon.10
Beacon.11
Beacon.12
Beacon.13
Beacon.14
Beacon.15
Beacon.16
Beacon.17
Beacon.2
Beacon.3
Beacon.4
Beacon.5
Beacon.6
Beacon.7
Beacon.8
Beacon.9
Bed
Bedrop
Bedrop.0
BELCargo1
BELCargo1.0
BELCargo1.1
BELCargo1.2
BELCargo2
BELCargo2.0
BELCargo2.1
BELCargo2.2
BELCargo2.3
BELCargo2.4
BELcargo3
BELcargo3.0
BELcargo4
BELcargo4.0
BELfloatingPad
BELfloatingPad2
BEMfloatingpad
Bench
BEScargo1
BEScargo1.0
BEScargo2
BESCargo2.0
BEScargo2.1
BESCargo3.0
BESfloatingPad
BESfloatingPad.0
BESfloatingpad.1
BESfloatingpad.2
BESfloatingpad.3
BETower1
BETower1.0
BETower1.1
BETower1.2
BETower2
BETower2.0
BETower2.1
BETower4
BETower4.0
Bigblock
Bigfort
Blacksmith
Block
Block2.0
Block2.1
Bridge
BRIDGE1
BRIDGE3
BRIDGE5
Bssign
Bunker
Bunker.0
Bunker.1
Bunker1.0
Bunker10
Bunker2
Bunker2.0
Bunker2.1
Bunker3.1
Bunker4
Bunker4.0
Bunker4.1
Bunker4.2
Bunker4.3
Bunker4.4
Bunker6
Bunker6.0
Bunker6.1
Bunker6.2
Bunker6.3
Bunker6a
Bunker6a.0
Bunker6a.1
Bunker7
Bunker8
Bunker8.0
Bunker9
Bunker9.0
Bunker9.1
Cabinet1
Cabinet2
Castle
Catipult
CatwalkA
CatwalkA.0
CatwalkA.1
CatwalkB
CatwalkB.0
CatwalkB.1
Cave
Cbridge1
Cbridge1end
cc_wall
Cc_wall.0
Cc_wall.1
Ccargoprism.11
Ccargoprism.12
Ccargoprism.13
ccbeaglelz
Ccbeaglelz.0
ccbox
Ccbox.0
Ccbox.1
Ccbox.2
Ccbox.3
Ccbox.4
Ccbox.5
ccbunker
Ccbunker.0
Ccbunker.1
cccargoprism
Cccargoprism.0
Cccargoprism.1
Cccargoprism.10
Cccargoprism.2
Cccargoprism.3
Cccargoprism.4
Cccargoprism.5
Cccargoprism.6
Cccargoprism.7
Cccargoprism.8
Cccargoprism.9
cccommtower
Cccommtower.1
ccdswordlz
Ccdswordlz.0
ccradartower
Ccradartower.0
Ccradartower.1
ccwall_end
Ccwall_end.0
Ccwall_end.1
Challs1
Challs2
Command1
Command1.0
Command1.1
Command2
Command2.0
Command2.1
Common1
COPLCargo1
COPLCargo1.0
COPLCargo2
COPLCargo3
COPLcargo4
COPLfloatingPad
COPLfloatingPad2
COPMfloatingpad
COPScargo1
COPScargo1.0
COPScargo2
COPScargo3
COPSfloatingpad
Cotpdrop
Cotpdrop.0
Crevase4.0
Crypt0
Cube.0
Cube.1
Cube.2
Cube.3
Cube.4
Cube.5
Cube.6
Cube.7
Cube.8
Cube.9
Cude
Dbridge
Dcolumn
Dcolumn1
Dcolumn1.0
Dcolumn2
Dcolumn3
DCTY
Desk
DOORA
DOORB
DOORC
DOORD
DOORE
DOORF
Drawbridge
Drock
Drock1
Drock1.0
Ds_rig.0
Dsdrop
Dsdrop.0
DSLCargo1
DSLCargo1.0
DSLCargo2
DSLcargo2.0
DSLCargo2.1
DSLCargo2.2
DSLCargo2.3
DSLCargo2.4
DSLcargo3
DSLcargo3.0
DSLcargo4
DSLcargo4.0
DSLfloatingPad
DSLfloatingpad2
DSMfloatingpad
DSScargo1
DSScargo1.0
DSScargo1.1
DSScargo2
DSScargo2.0
DSScargo3
DSScargo3.0
DSScharge3.0
DSSfloatingPad.0
DSSfloatingPad.1
DSSfloatingPad.2
DSSfloatingPad.3
DSSfloatingPat
Easel
Ebunker
Ebunker.0
Ebunker.1
Ebunker.2
Ebunker.3
Ehoverpost
Ehoverpost.0
Ehoverpost.1
Ehoverpost.10
Ehoverpost.11
Ehoverpost.2
Ehoverpost.3
Ehoverpost.4
Ehoverpost.5
Ehoverpost.6
Ehoverpost.7
Ehoverpost.8
Ehoverpost.9
Einterface
Elablock
Elablock.0
Elablock.1
Elablock.2
Elablock.3
Emeblock
Emeblock.0
Emeblock.1
Erampost
Erampost.0
Eround
Eround.0
Eround.1
Esmall2
Esmall2.0
Esmall2.1
Esmblock
Esmblock.0
Esmblock.1
Ethrenwalls
Etower
Etower.0
Etower.1
Etruin1.0
Etruin1.1
Etruin2.0
Etruin2.1
Etruin3.0
Etruin4.0
Etruintop.0
Ewarehouse
Ewarehouse.0
Ewarehouse.1
Ewedge
Ewedge.0
Ewedge.1
Ewedge.2
Ewedge.3
EXPBRIDGE
EXPBRIDGE.0
EXPBRIDGE.1
EXPBRIDGE.2
EXPBRIDGECAP
EXPBRIDGECAP.0
Factory
Factory.0
Fammo
fc_fireblade
Fc_fireblade.0
Fc_logopanel.0
Fc_logopanel.1
Fc_logopanel.2
Fc_logopanel.3
fc_thunderwolf
Fc_thunderwolf.0
Fclub
Fcomm
Fcommand
FFORT
Finventory
Flatbrd1024.5
Flatbrd1024.6
Flatbrd1024.7
Flatbrd1024.8
Flatbrd1024.9
Flatbrdg1024
Flatbrdg1024.0
Flatbrdg1024.1
Flatbrdg1024.2
Flatbrdg1024.3
Flatbrdg1024.4
Flatbrdg1024.5
Flatbrdg512
Flatbrdgcap
Flatbrdgcap.0
Flatbrdgcap.1
Flatbrdgcap.2
Flatbrdgcap.3
Float1
Float1.0
Float1.1
Float2
Float2.0
Float2.1
Float2.2
Float3
Float3.0
Float3.1
Float4
Float4.0
Float4.1
Floating1
Floating1.0
Floating1.1
floatpad
Floatpad.0
Floatpad.1
Floatpad.2
Floatpad.3
flytower
Flytower.0
Flytower.1
Fmpipecon
Fort
Fpipecon
GBEdrop
GBEdrop.0
GCOTPdrop
GDSdrop
GDSdrop.0
GSWDROP
GSWDROP.0
Halcove
HArena
Hcap
Hcross
Helev
helibunker_be
Helibunker_be.0
helibunker_ds
Helibunker_ds.0
Hinterface
House1
Hoverpost
Hoverpost.0
Hoverpost.1
Hoverpost.2
Hoverpost.3
Hstrait
Htee
Hturn
Iblock
Iblock.0
Iblock.1
Iceoutcrop.0
Iceoutcrop.1
Iceoutcrop.2
Id_uplinktower.0
Idariel.0
Idariel.1
Idariel.2
Idariel.3
Idariel.4
Idariel.5
Idhangar.0
Idhanger.1
Idtower.0
Idtower.1
Iflagroom
Imp_outpost
Imp_outpost.0
Iobservation
Iobservation.0
Iobservation.1
Iobservation.2
Iobservation.3
Iobservation.4
Iobservation.5
Iobservation.6
Iobservation.7
JBANK
Jcbase.0
Jcbase.1
Jcbirdgend2.1
Jcbridgend1.0
Jcbridgend1.1
Jcbridgent2.0
Jcbridgespan1.0
Jcbridgespan1.1
Jcbridgespan2.0
Jcbridgespan2.1
Jctower_base.0
Jctower_base.1
JFNT
Jlaby
Jring
Jrock
Keep
kiel
Kiel.0
Kiel.1
Labrinyth
Lcargo1
Lcargo1.0
Lcargo2
Lcargo2.0
Level
Level2
Level3
Level4
Level5
Levelhall
Levelwall
Lhouse
lightstand
Lightstand.0
Lightstand.1
Lightstand.2
Lightstand.3
Lightstand.4
Lightstand.5
Lightstand.6
Lightstand.7
Logo1
Logo1.0
Logo1.1
Logo1.2
Logo1.3
Logo1.4
Logo2
Logo2.0
Logo2.1
Logo2.2
Logo2.3
Logo3
Logo3.0
Logo3.1
Lookout_flyer
Lookout2
Lookout2.0
Lrock1
Lrock1.0
Lrock2
Lrock3
Lrock3.0
Lrock4
Lrock4.0
Lrock4.1
Lrock4.2
Lrock5
Lrock5.0
Lrock6.0
M1
M2
M3
M4
Magetower
Merchant
MINE1
MINE2
MINE3A
MINE3B
MINE4
MINE5
MINE6
MINE8
MINES
minesign
Minesign.0
Minesign.1
Mis_ob1
Mis_ob1.0
Mis_ob1.1
Mis_ob2
Mis_ob2.0
Mis_ob3
Mis_ob3.0
Mis_ob3.1
Mis_ob3.2
Mis_ob3.3
Mis_ob3.4
Mis_ob3.5
Mis_ob4
Mis_ob5
Mis_ob5.0
Mis_ob5.1
MM_hangar.0
MM_hanger.1
Mx3.0
Nbank
Ncity
Newdam
Npchut
Observation
Observation.0
Observation.1
Observation.2
Observation.3
Olbridge
Outpost
Pathway
Phoenixtower
Plat
Remorthall
Ring
Roundtable
sbunker
Sc_flagstand.1
Sc_uplinktower.0
Scargo1
Scargo2
Scargo2.0
Scargo3
Scargo3.0
Scargo3.1
sensor_tower
Sensor_tower.0
Sensort_tower.1
siam
Siam.0
Siam.1
Sign
Srock1.0
Srock1.1
Srock1.2
Srock2.0
Srock2.1
Srock2.2
Srock2.3
Srock2.4
Srock2.5
Srock3.0
Srock3.1
Srock3.2
Srock3.3
Srock3lg.0
Srock3lg.1
Srock3lg.2
Srock3lg.3
Srock3lg.4
Srock3lg.5
Srock3lg.6
Srock3lg.7
Srock4.0
Srock4.1
Srock4.2
Srock4.3
Srock5.0
Srock5.1
Srock5.2
Srock5lg.0
Srock5lg.1
Srock5lg.2
Srock5lg.3
Srock5lg.4
Srock5lg.5
Store1
Stove
Sw_base.0
Sw_base.1
SW_listening
SW_listening.0
Sw_sign.0
Sw_turretbase.1
Sw_turretbase.2
Sw_turretbase.3
Swdrop
Swdrop.0
SWLcargo1
SWLCargo2
SWLcargo3
SWLcargo4
SWLfloatingPad1
SWLfloatingpad2
SWMfloatingpad
SWScargo1
SWScargo2
SWScargo3
SWSfloatingPad
Swsfloatingpad2
Swsfloatingpad2.0
Swsfloatingpad2.1
Swsfloatingpad2.2
Swsfloatingpad2.3
Swsfloatingpad2.4
Swsfloatingpad2.5
Swsfloatingpad2.6
Swsfloatingpad2.7
Swsfloatingpad2.8
Swsfloatingpad2.9
Table
Tank
Tank.0
Tank.1
Tank.2
Tank10
Tank11
Tank11.0
Tank11.1
Tank12
Tank12.0
Tank12.1
Tank13
Tank13.0
Tank14
Tank14.0
Tank14.1
Tank15
Tank15.0
Tank15.1
Tank16
Tank16.0
Tank17
Tank17.0
Tank17.1
Tank18
Tank18.0
Tank2
Tank2.0
Tank2.1
Tank3
Tank3.0
Tank3.1
Tank4
Tank4.0
Tank4.1
Tank5
Tank5.0
Tank5.1
Tank6
Tank6.0
Tank6.1
Tank7
Tank7.0
Tank7.1
Tank8
Tank8.0
Tank8.1
Tank9
Tank9.0
Tank9.1
Tavern
tblock
Tblock.0
Tblock.1
Tcol1.0
Tcol1.1
Tcol1.2
Tcol2.0
Tcol3.0
Tcol3.1
Tcol4.0
Tcol4.1
Tcol5.0
Tcol6.0
Tcol7.0
Tcol8.0
Tent
Thecrypt
Throne
TOWERF
Tunnel
turretbase
Turretbase.0
Turretbase.1
W64center
W64center.0
W64center.1
W64corner
W64corner.0
W64corner.1
W64corner.2
W64corner.3
W64corner.4
W64corner.5
W64corner.6
W64corner.7
W64elev
W64elevlink1
W64elevlink2
W64elevplat
W64end
W64end.0
W64end.1
W64end.2
W64end.3
W64end.4
W64end.5
W64gate
W64gate.0
W64gate.1
W64gatedoor
W64long
W64long.1
W64long.2
W64long.3
W64long.4
W64long.5
W64short
W64short.0
W64short.1
W64short.2
W64short.3
W64short.4
W64short.5
Watchtower
Watchtower.0
Watchtower.1
Water1
Water2
Water3
WELL
Wharf
Wood
Woodchair
Woodfire
YOL2
Yolanda
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

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Anonymous

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Re: Complete DIS Listing
« Reply #1 on: November 12, 2002 01:51 am CST »
Im not sure if particle edited it as nessassary, but not all those objects will work.

Why?

Because all of the objects in RPG are stored in .vol files. And only specific .vol files are included with each map. This is why in regular tribes you cant add a desert pyramid model to raindance. Unless you go and exec in in the beginning code of the .mis file.

Here is an example of a few snippets of the beginning of rpgmap5 .mis file :

/--- export object begin ---//
instant SimGroup "MissionGroup" {
      instant SimGroup "Volumes" {
            instant SimVolume "InterfaceVol" {
                  fileName = "Interface.vol";
            };
            instant SimVolume "entities" {
                  fileName = "ENTITIES.VOL";
            };
            instant SimVolume "RPGtextures" {
                  fileName = "RPGtextures.vol";
            };
            instant SimVolume "RPGshapes" {
                  fileName = "RPGshapes.vol";
            };
            instant SimVolume "FightClub" {
                  fileName = "fclub.vol";
            };
            instant SimVolume "Laby" {
                  fileName = "jlaby.vol";
            };
            instant SimVolume "titanDML" {
                  fileName = "TITANDML.VOL";
            };
            instant SimVolume "3Bridges" {
                  fileName = "jibridge.vol";
            };
            instant SimVolume "RemorterHall" {
                  fileName = "remorterhall.vol";
            };

If you go down the list, youll notice that not everything is included. I.E. #spawndis castle probably wont work on rpgmap5, but will one rpgmap1.  Because Castle.vol is not included in the .mis file.

If your making your own server and would like to have a .vol file included in your map to be available for use, do the following :
/**************After this peice of code
/--- export object begin ---//
instant SimGroup "MissionGroup" {
      instant SimGroup "Volumes" {
/**************Somewhere within the closing bracket of "simgroup Volumes" add this :
            instant SimVolume "NameOfGroup" {
                  fileName = "filename.vol";
            };

Why dont they just make all items included in everymap?

Because lots of objects have different textures. I.E. A snow block has ice textures. If tribes were to load all objects, you'd be dealing with tons of textures and tons of memory usage, so to tone it down, they made a system so that you only load the files you need.

And just a note, there are 3 different castles in tribesRPG. problem is they are all named castle.dis, So if you want to use them, you have to pick which vol file that has the castle you want and use that instead, and not the others.
« Last Edit: December 31, 1969 06:00 pm CST by Anonymous »

Newbie

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Re: Complete DIS Listing
« Reply #2 on: June 8, 2003 03:59 pm CDT »
Quote from: "Anonymous"

/**************After this peice of code
/--- export object begin ---//
instant SimGroup "MissionGroup" {
 Ãƒâ€šÃ‚     instant SimGroup "Volumes" {
/**************Somewhere within the closing bracket of "simgroup Volumes" add this :
 Ãƒâ€šÃ‚           instant SimVolume "NameOfGroup" {
 Ãƒâ€šÃ‚                 fileName = "filename.vol";
 Ãƒâ€šÃ‚           };


I don't understand that example.. can you please give me an actual example that you would use? Thanks.

And also, would players trying to join have to download anything if you export it?
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

Vorter_X_

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« Reply #3 on: June 8, 2003 07:48 pm CDT »
you missed one
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

Particle

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« Reply #4 on: June 8, 2003 11:50 pm CDT »
This isn't the assistance forum.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.