Author Topic: Admin Commands  (Read 30106 times)

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eViL

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Admin Commands
« on: March 23, 2003 08:16 pm CST »
Admin Commands -

Admin Commands
{n} is the Admin level required, optional params are in {}
#admin password: Sets your admin level depending on the password entered.
#revert: Takes you out of eyes and possess.

Admin Level 1+:
#arenacutshort: {1} Restarts the arena match.
#attacklos botname {x} {y} {z}: {1} Makes a bot attack a certain position. This command works with pet-bots.
#botgroup botgroup botName: {1} Adds a bot to botgroup.
#botnormal botname: {1} Returns the bot to normal attack mode.
#cancelfollow botname: {1} Makes botname stop following its target.
#cancelfreeze botname: {1} Unfreezes a bot. Works with pet-bots.
#createbotgroup onewordBotgroup: {1} Creates a BotGroup.
#discardbotgroup botgroup: {1} Deletes a BotGroup.
#eyes name: {1} Changes your perspective to that of the other player's but in 3rd person mode. Also works on pet-bots.
#follow botname targetName: {1} Makes botname follow targetName.
#forcespawn name: {1} Forces a player to spawn upon death.
#freeze botname: {1} Freezes a bot. Works with pet-bots.
#getadmin name: {1} Tells you what the admin level of a certain player is.
#getbank name: {1} Tells you how many coins a player has in bank reserves.
#getbotgroupleader botgroup: {1} Tells you who the other bots in the botgroup are following.
#getclientid name: {1} Tells you a player's clientId.
#getcoins name: {1} Tells you how many coins a player is carrying.
#getexp name: {1} Tells you how much EXP a player has.
#getfinalatk name: {1} Tells you how much ATK a player has.
#getfinaldef name: {1} Tells you how much DEF a player has.
#getfinallck name: {1} Tells you how much LCK a player has.
#gethp name: {1} Tells you how much HP a player has.
#getlck name: {1} Tells you how much base LCK a player has.
#getlvl name: {1} Tells you a player's current Level.
#getmana name: {1} Tells you how much MANA a player has.
#getmaxhp name: {1} Tells you what a player's current max HP is.
#getmaxmana name: {1} Tells you what a player's current max MANA is.
#getname clientId: {1} Tells you a player's name based on their clientId or playerId.
#getplayerid name: {1} Tells you a player's playerId.
#getposition: {1} Gets the position at your crosshairs.
#getstorage name: {1} Displays what the player has in bank storage.
#getteam name: {1} Tells you what team a player is on.
#listbotgroups: {1} Lists all the botgroups.
#listdis: {1} Lists the tagnames for all spawned InteriorShapes.
#listpacks: {1} Lists the tagnames for all spawned packs.
#rbotgroup botName: {1} Removes bot from its current botgroup.
#setadmin name level: {1} Sets a player's admin level.

Admin Level 2+
#addbank name n: {2} Adds n coins to player's bank reserves.
#addcoins name n: {2} Adds n coins to player's current carried coins.
#beg name: {2} Kicks a player out of the game giving them the following message: "Do not beg from an admin! The next time you might be banned, so quit your begging."
#deathmsg {name} death message: {2} Specifies a message played upon a player's death. Admins level 2+ can specify a specific player.
#doexport name 1/0: {2} 1 enables chat export for a player. By default, they are all 0.
#dumbai botname 1/0: {2} 1 turns a bot dumb. Similar to #freeze... #freeze might even replace this entirely... =/
#fell name: {2} Teleports a player safely to town.
#getitemcount name item: {2} Tells you how many of item the player has.
#getvelocity name: {2} Displays name's velocity.
#givethisstuff name stuffstring: {2} Gives a players stuff. Example: #givethisstuff Noobie COINS 20 Longsword 1 EXP 50 LCK 1
#item name item n: {2} Sets name's itemcount for item to n.
#kick name [true/false]: {2} Kicks a player from the server. If you specify True, the player will be banned.
#kickid id [true/false]: {2} Kicks a player from the server. If you specify True, the player will be banned.
#kill name: {2} Kills a player, similar to suicide.
#myitem item n: {2} Sets your itemcount for item to n.
#nodroppack name 1/0: {2} 1 prevents a bot from dropping a pack upon death.
#playsound nsound {x} {y} {z}: {2} Plays a sound.
#refreshbotskills: {2} Refreshes skills for a bot to match its level.
#sethp name n: {2} Sets a player's HP to n.
#setinvis name 1/0: {2} Sets a player's invisible state. 1 is invisible, 0 is visible. (#hide uses the same type of invisibility)
#setmana name n: {2} Sets a player's MANA to n.
#setteam name n: {2} Sets a player's team to n. Players normally reside on team 0.
#setvelocity name x y z: {2} Sets name's velocity.
#takethisstuff name stuffstring: {2} Takes stuff from a player as long as the player is carrying every item specified.
#teleport name: {2} Teleports a player to your crosshairs.
#teleport2 name targetName: {2} Teleports a player to targetName.

Admin Level 3+:
#addexp name n: {3} Adds n EXP to player's current EXP.
#addlck name n: {3} Adds n LCK to player's current LCK pool.
#addrankpoints name n: {3} Adds rankpoints to the player's existing rankpoints.
#addskill name skillId n: {3} Adds n to name's skillId.
#addsp name n: {3} Adds n SP credits to player's current SP credit pool.
#anon targetname color: {3} Does a global anonymous message with the color specified
#block blockName: {3} Creates a block.
#call blockName: {3} Executes a block.
#clearblocks {name}: {3} Clears all your blocks. Admins level 5+ can specify a name.
#clearonconsider tagname [index]: {3} Clears an onConsider event for tagname. If index is missing or -1, all onConsider events are cleared for tagname.
#clearonhear name [index]: {3} Clears an onHear event for name. If index is missing or -1, all onHear events are cleared for name.
#delblock blockName: {3} Deletes a block.
#delbot name: {3} Deletes a bot (does not trigger any events)
#deldis tagname: {3} Deletes a spawned InteriorShape.
#delloadout tagname: {3} Deletes a loadout.
#delpack tagname: {3} Deletes a pack.
#echo on/off/message: Off disables messages being sent, on returns it to normal. message sends you a message.
#endblock: {3} Ends the current block.
#fw name message: {3} Forwards a message to a certain player. Example: #fw Someguy #shout Hey!!
#getskill name skillId: {3} Displays name's skill in skillId
#if {expression} command: {3} Example: #if {%1 > 0}#echo %1 is greater than 0
#jail name [time] [jailnumber]: {3} Time is in seconds. By default time is 300 seconds and jailnumber is random unless specified.
#listblocks {name}: {3} Lists all your blocks. Admins level 5+ can specify a name.
#listloadouts: {3} Displays the contents of every loadout.
#listonconsider [tagname]: {3} Lists all the onConsider events for tagname. If tagname is omitted, all onConsiders are listed.
#listonhear name: {3} Lists all the onHear events for name.
#loadout tagname loadoutstring: {3} Creates a loadout. Example: #loadout myloadout1 CLASS Ranger EXP 5000 Sling 1 SmallRock 50. Used in #spawn.
#nobotsniff name 1/0: {3} Prevents a bot from detecting users from afar.
#onconsider tagname radius keep all/targetname: {3} An event will be called when a player considers (pack key) tagname from 'radius' meters or closer. Keep is either 'true' or 'false'. 'true' means that the onConsider event won't be deleted after use. Use 'all' for the event to be triggered by any player, or use a name in order for the event to be triggered only by this name. You can use multiple #onconsider events for one tagname in order to trigger different events depending on distance.
#onhear name radius keep all/targetname "text"/var: {3} An event will be called when "text" is said 'radius' meters from 'name'. Keep is either 'true' or 'false'. 'true' means that the onHear event won't be deleted after use. Use 'all' for the event to be triggered by any player, or use a name in order for the event to be triggered only by this name. Use 'var' instead of "text" if you want #onhear to hear any word or number. Example of var usage: #onhear Joseph 5 true all var >#fw Joseph #say You just said ^var to me!
#setexp name n: {3} Sets a player's EXP to n.
#sethouse name partial-housename/NULL: {3} Sets a player's house.
#setpvp name 1/0: {3} Sets a player's PVP flag, where 1 is PVP and 0 is non-PVP.
#setsp name n: {3} Sets a player's SP credit pool to n. #showloadout tagname: {3} Displays the contents of a loadout.
#spawn botType displayName loadout [team] {x} {y} {z}: {3} Spawns a bot.
#spawndis filename tagname {x} {y} {z} {r1} {r2} {r3}: {3} Spawns an InteriorShape.
#spawnpack tagname {x} {y} {z} | packstring: {3} Spawns a pack.

Admin Level 4+:
#clearloadouts: {4} Deletes all loadouts.
#clearstorage name: {4} Clears a player's bank storage.
#fixbashflag: {4} Resets a player's bash flag. Used for debugging.
#fixspellflag: {4} Resets a player's spell flag. Used for debugging.
#getip name: {4} Tells you a player's transport address.
#human: {4} Changes you back to human form.
#loadcharacter id: {4} Loads a character by its clientId.
#loadworld: {4} Triggers a LoadWorld();. Used for debugging.
#possess name: {4} Lets you take control of a certain player. Also works on pet-bots.
#saveworld: {4} Triggers a SaveWorld();. Used for debugging.
#setrace name race: {4} Sets a player's race. This is typically either MaleHuman, FemaleHuman, or DeathKnight. (case-sensitive)
#setstorage name: {4} Sets what the player has in bank storage.

Admin Level 5:
#clearallblocks confirm: {5} Clears everyone's blocks.
#clearchar name: {5} Completely clears a character. Very dangerous command.
#deleteobject objectId: {5} Deletes an object. Not recommended due to its power, which can potentially cause a server to crash.
#exportchat 1/0: {5} Enables/disables (1/0 respectively) chat export. It will create logs of what people are typing.
#getotherinfo name: {5} Tells you a player's Other Info field, bypassing the password procedures.
#getpassword name: {5} Tells you a player's password. (used in the Other Info field)
#listblockowners: {5} Lists all the players who currently have blocks.
#setpassword name onewordpassword: {5} Sets a player's password for use in the Other Info field.
#setspawnmultiplier n: {5} By default, this value is at 1.0. Note that 0 will cease spawning.
#setupai: {5} Deletes all the fake bots (town bots) and recreates them.
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
Quote from: "LastWish || NextWish"
eViL, you were probably the coolest but most misunderstood person in this community.. maybe the rest will find out how cool of a person you are some day, and don't get too mad at the people who dont understand you.. its their loss in the end.

2cool4burial

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Re: Admin Commands
« Reply #1 on: February 2, 2011 04:49 am CST »
on my server... how i do i type that in?  i've typedin the ~ menu... and i've typed in the global chat menu.  i'm hosting my own server (2cool4burials rpg server.... its locked until i can use my admin abilities)

ShortStuff102

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Re: Admin Commands
« Reply #2 on: February 2, 2011 06:38 am CST »
you type it into global chat just make sure to use # before the command and that you have admin
They used to call me Shorty, now they call me herpes, i keep coming back.