I no longer have the time to play the game as obsessively as I once did. I mostly play for the community these days. A clear may fracture that community. So, I vote no.
Also, my main point about the last clear is just as valid today as it was in 2004: Forum-based clear voting is wildly inaccurate. Forum-People who don't play on the server and haven't played for years will vote, skewing the results. Server-People who've never heard of the forum will not vote, further skewing the results.
If there is to be a clear, there also needs to be content updates. And bug fixes. Good god, it's been over a year since that bug with #onhear/#onconsider not relaying player names to codeblocks was discovered. And it's still not fixed. Scripting your quests in an absurdly inefficient and spammy way to bypass the onhear bug has become the standard.
I agree with Rose about more admin commands. With an arsenal of creative and useful admin commands, we could make quests in styles never before seen.
There is one mod out there (I forget which, but it's some sort of builder mod) where you can move objects/disfiles around in free-motion. Imagine programming a barstool to fly around randomly. Now, imagine an #oncollision or #ondamage command (TvT server has this; you can spawn items in your base and then destroy them by hitting them with your weapon). You could make a quest where you have to chase after the flying barstool and hit it with your weapon to crack it open and get at the meaty packs inside. Lame example, yes... but the things you could do with just a few more admin commands would mean a whole new world of quests.
Also: If there is a clear, what happens to Tokath? I may not have the time to level him back up to a level sufficient to 'tank' in TDen for n00bs.