I am not saying that ALL of those are noob players. How many of them are actual noob players and how many of them are reguler players starting new characters? How many of them are double loggers.
I answered all of those questions. I know you're not saying all of them are noob characters. I am the one saying that all of those noob characters are brand new players with no other previous characters on the server, and, none of them are double or triple connected.
I am also sure that you do not have those sorts of numbers 24/7 either.
The server remains fairly populated almost 24/7. Granted, Wednesday morning at 4:03am the server is less populated than on Saturday afternoon 4:03pm. But that's normal rise and and fall of traffic that you see any ANY server.
The rpg servers keep players 24/7 because of the ability to afk and benifit.
Is that a bad thing? The more players that are on a server, the more likely that server is going to be joined by new players. Especially on Tribes were populated servers are getting harder and harder to find, you want to have lots of players on as often as you can to continue drawing new players who want a highly populated server. This is Server Administration 101.
(I have even found a perfectly logical and easy to apply solution that will give you what you want and cause you to not lose your character through a clear.).
What is it, please refresh my memory.
You gave the numbers to get to 5 but you did not answer the question, exactly how far can a rl 1 character shove a player at bash 5?
I actually did answer the question. I don't know how far exactly, there are no hard numbers for it and I don't feel like trying to track down the equation in the mod code.
An RL1 character can shove a player exactly the same distance as an RL20000 character can shove, if their levels are the same. Shove strength is based ONLY on the player's level, after the initial 5 bash required to use the #shove command. A level 50 player's shove is stronger than a level 20 player's shove. A level 20 player's shove is plenty strong enough to shove players around.
how far can a rl 1 character shove an overweight character who has been sitting there mining for8,12,20 + hours? How can they do this while being hit by7 mobs that can kill them with a single hit or spell or two?
There are no enemies at the mining spike. Also, players who mine do not go overweight: they store their items automatically. So, a player could very easily shove a miner away from the spike, but they'd do so at their own risk. The miners would get extremely annoyed.
Tokath is in a den true, but he does not cast unless asked to so he does not steal exp or prevent others from leveling.
Need I remind you that you wish to eliminate all afking? Miners do not steal exp or prevent others from leveling, yet you want to get rid of them as well.
I have seen the gods in yolanda and den and elven.
I have seen one god level in Den and no gods ever in Yolanda or Elven. I play a hell of a lot more than you do. If I play 10,000 times in the same amount of time that you play 10 times, whose test sample is more accurate? Even if a god did decide, for some weird reason, to level in those three zones: they have as much right to do so as anyone.
My knowledge of where players/gods level and where they don't is a LOT more accurate than yours.
Only a single god has EVER offered to add me to thier friend list and that is arf after I brought that issue up to him (I also accepted hisd offer right off).
Then why does Arf claim that you refused that offer?
Especially in the case of EVIL_INC who has been on the server for years and is active.
Yes, for a moment, let's just take a look at how active Evil_inc is.
Evil_inc: character created 823 days ago .
Evil_inc: remort level 16, level 45. That's a total of 1,661 levels (101 * 16 +45).
Simple division: 1661 levels / 823 days = 2.01 levels/day
Yeah, I'd almost call that 'active.' Yes, yes, I know: you don't spend all your time leveling, you help noobs, you get picked on by gods, etc, etc. So do other people. And they manage to play a hell of a lot more than two levels a day. Even Hubba, who does not consider herself an active player, by the way, is almost a God.
Hubba: created 1081 days ago. Remort 99 level 45 (99 * 101 + 45 = 4500 levels total)
4500 levels / 1081 days = 4.16. I'd also argue that Hubba has a lot less ability to play than you, due to being the lead admin. Yet having less free time to play due to administrative duties, Hubba has managed to be twice as active as you. And that is a person who does not consider herself an active player.
You have seen with the bullys like shorty and celtic, they will leave and stop if they face someone who can hurt them back.
Celtic was last seen 146 days ago, and he hasn't actually played since months before that. He quit.
Shorty was last seen 22 days ago. He was declared open season many many months and months ago. Open season means anyone can do anything they want to him, as often as they want. Kill, mug, whatever. No rules when doing things to him. And people take advantage of this to the point that he can barely play. Everyone that can kill him usually will kill him until he leaves. Yet he hasn't actually quit, he comes back for a few weeks every couple months.
The server is the most peaceful it has ever been. The ratio of bullies to good players is lower than it has ever been. In fact, right now there are 15 players connected, 0 of whom have been labeled a bully. 15:0 is a pretty good ratio. Just look at the last post in the Doghouse to get an idea of how recently we've had any issues with players.
The caps would make it so that the low rl could actually stand a chance (however small) to defend themselves.
I suppose you'll also have to cap skills at like 1000 or something. A player who remorts 2000 times has skills around 2000 at level 1...he'd kill a low level player in one hit, even if the low level player has a decent chance at killing him with a few hits. Of course, the god won't die, he has lck. So cap the amount of lck you can get, too.
You know, why even bother remorting at all? You can't gain lck, your HP isn't any higher than someone who doesn't remort, your skills won't be any higher, either.
Let's just cap remorts at 0 and cap levels at 1. That way everyone is equal and can kill each other equally. Wow this is going to be a great rpg when it's done!
Admins or pk do not always move characters in pit. It depends on who is asking and who the god in there is.
Yes, they do. No, it doesn't.
I asked the admins to move them and was flat out told a resounding no and then made fun of
No you weren't.
With the caps and addition of some other small limits (mugging/killing) the problem would be solved and no clear neccessary.
No, caps would not solve the problem. Even if you did cap, you'd have to clear. You can't institute a significant change half way through the life of something: when a change that seriously affects game play is made, you must clear the stats of the players and start over.
challenge and addition of fun to the game again.
What would be the challenge? Deschain could still use Anchets at level 1 and be doing almost 1000 damage. He'd still have 20,000 lck points set to miss so he can never die.
You have to cap lck, rl, level, skills. I think I already described just what that would mean, above.
Why should a brand new noob player be able to walk in and just off handedly kill a player who has played daily and made it to rl 2500+? If some random noob can do that, then what is the benefit of continually playing?