I have been listening and reading alot about this clear and i still have to ask what is the big deal? Thank you Dyre for your recognition of my efforts in this game.
for anybody complaining that it takes too long to level up. Arf started playing TRPG somewhere around six months ago. He was able to make it to god status within just a month or two, as a complete noob to the game. And he had to deal with the exact same stuff everyone else does.
i am a n00b to this game but not a n00b to life. Which makes me ask why are their some players that want special treatment?. You dont play as much so you want to penalize those that do by clearing their characters? Even if there is a clear and everything starts from scratch... even if there is significant change to the mod / server to put in caps and regulations and limits .. I will find a way again to create a very powerful and well respected character, because that is what i do... i am a gamer and i accept challenges...
For those who new me before, i whined and complained to the admins and pk's because i thought it was unfair in certain circumstances but i listened to their decisions, took their advice and now i have the fifth highest rl in the game.
Arf is Awesome...
i have to thank Corona, HUBBA, Rose and Shan for the guidance and the big ears for taking in all the whining and complaining that i laid at their feet. As a player i watch where the noobs go, how they levl, i offer assistance when i hear them collectively complain about a super god and the lack of levling in the zones... as an admin it is during those times that i use every means at my disposal to resolve those conflicts and if i cant resolve it within the rules, i will placate the masses with quests that allow the n00bs to gain a little more ground, pick up a few levls, sp, lck and coins... things that they wouldn't get if they were levling, i host bash fests for the supergods when they are around and give out really great trophys for the performances that i see... it's a really great feeling being able to interact with all of the different people and personalities... I wish i could say that i don't have any enemies, but i do... some because i stood my ground when others folded, some because i enforced the rules no matter what the personal outcome would be... and still others just because they are asshats...
I have made many friends , and still more many enemies, and i have not yet begun to game...
I personally believe the changes that need to be made lie almost completely in the economy of PCRPG... so i have begun a world financial examination and i am just now beginning to see the economic problems that have helped to create this situation. I was told that giving out keldrinite would lead to a clear... i was told that too much exp and sp and lck would lead to a clear... i was told that the economy was a delicate balance and could not stand to be upset or it would destroy PCRPG... ok lets examine that in a nutshell... what does the economic foundation consist of in PCRPG. well for one it ain't the rare items that drive the economy in PCRPG.. In fact the rare items have no economic impact whatsoever in this arena. You could flood the server with keldrinite and it would have no considerable effect whatsoever in the economic balance... ever. the keldrinite longs sword and the keldrinite armor are inferior to items that are far more readily available and easier to obtain. However remove the Anchets, make it more rare than the KLS, and the economy would be severely handicapped but only for those who already have the cash... noobs cant even collect enough to buy the items necessary to smith an Anchets. Change the amount of the coins that are dropped by the bots and make common items the norm and you will see the economic stability return. The magic dust system should be harder and more expensive, and the economy should be based more on player interaction rather than npc haggling.
How do we do this? Can it be done without a clear? I dont know... One thing is for certain... The crowd that says a clear without significant change is ridiculous is correct, and the crowd that says we shouldnt clear cause it wont solve any problems is correct... I dont care how many changes you make and how many clears you have the same problems will continue to develop no matter the design or intent... That's because we are dealing with humans here and humans are so unpredictable... thats what makes gaming fun... When i asked directly what was the reason was for the clear? I cant believe i missed it from the very beginning... not till i sat and watched the server for several days and realized... there aint nobody here
so if there is a clear? i am ready for the challenge... if there isnt? well then watch for some awesome new ideas coming from this old hacker... thanks for the chance to air my opinion...