Author Topic: PCRPG 3.37a TESTING - Washington DC  (Read 3773 times)

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Particle

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PCRPG 3.37a TESTING - Washington DC
« on: March 2, 2008 01:16 pm CST »
Yes, this server is legitimate.  This is the (currently) experimental server I am running out of Washington DC.  For the purposes of this post, I will be referring to the normal PCRPG server as PCRPG Regular and the experimental server as PCRPG Washington.

Details about its existence are as follows:
  • All characters from PCRPG Regular are available on PCRPG Washington as they were at around noon on March 2, 2008.
  • Character files modified on PCRPG Washington will not reverse-replicate to PCRPG Regular for the time being.
  • Character files modified on PCRPG Regular will not replicate to PCRPG Washington for now, either.
  • PCRPG Washington should allow for a smoother experience with more players.  It is a 64-player server (for now) and is setup to allow 8KB/s per client (versus 1.2KB/s on PCRPG Regular).
  • After a trial period, the PCRPG Regular may migrate to PCRPG Washington if everything goes well.
  • PCRPG Washington has a 100Mbps dedicated connection to the Internet while PCRPG Regular has a 1.544Mbps connection shared with others.
  • PCRPG Washington is a 3.0GHz Pentium 4 with 1GB of RAM running Windows Server 2003.
  • PCRPG Washington is available via:  tribes-washington.pcrpg.org or tribes.pcrpg.org.  If you modify a shortcut to Tribes as follows, you will be able to auto-connect just by double-clicking it:  "C:\blahblahblah\Tribes.exe" +mod RPG +connect tribes-washington.pcrpg.org:28001.  You can do the same for the regular server by using tribes-texas.pcrpg.org.  Using these domain names makes sure you're always connecting to the genuine PCRPG servers.  They maintain the right IP address for you!



PCRPG Washington may incorporate experimental features during the trial phase.  If you have suggestions for reasonable extensions or modifications to the game, please suggest them here.  I'll see about adding them.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Corona

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #1 on: March 2, 2008 05:24 pm CST »
Awesome. I'm doing a few quest benchmarks on the server. Can't say for sure yet of course, but preliminary testing would seem to indicate PCRPG-DC is going to pwn. Thanks :D

Celtic16

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #2 on: March 2, 2008 06:25 pm CST »
corona run your watch quest! The floating pack one! That'll show it!

Kyrie

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #3 on: March 3, 2008 12:01 pm CST »
Server looks to be very nice. I tested one quest that has a reputation for crashing the "normal" server, usually within minutes. Ran perfectly for about half an hour, when I took it down.







KoRo

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #4 on: March 3, 2008 12:14 pm CST »
I think I just may DL tribes onto this laptop and start playing again. I don't know if it'll make much of a difference since I'm all the way on the other side of the world, but hell, I'm looking forward to coming back now.

Celtic16

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #5 on: March 3, 2008 04:14 pm CST »
hey i played on dialup up until about 2-3 years ago!

Arf

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #6 on: March 3, 2008 07:13 pm CST »
challs2 the infamous server crashing .dis stood up like a champ and we had a ball testing it...
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Corona

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #7 on: March 4, 2008 03:50 am CST »
Quote from: "Arf"
challs2 the infamous server crashing .dis stood up like a champ and we had a ball testing it...

Challs2 has never crashed the server. It does some odd things though:


KoRo

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #8 on: March 4, 2008 04:41 am CST »
Would this move also affect the number of bots the server can hold at once? Or is that more of a Tribes thing?

kharandhil

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #9 on: March 5, 2008 07:17 am CST »
great stuff guys...always good to see parents take care of their kids...
the server is growing just like a kid would :p
all thx to da particla!
Je vous encule tous!

Artorius

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #10 on: March 5, 2008 08:32 am CST »
Impressive.


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Corona

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #11 on: March 6, 2008 12:42 pm CST »
Particle, I think now would be a good time to discuss what happens to the character files on the new server when the new server becomes the official PCRPG. Some people have been leveling their chars on both servers... would their changes be lost?

Particle

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Re: PCRPG 3.37a TESTING - Washington DC
« Reply #12 on: March 6, 2008 12:58 pm CST »
It was made clear up front that any changes to characters on the testing server are not permanent.  This has been announced both in-game and on here.

Those people who have been leveling on the testing server will have to live with that.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.