Author Topic: Server Downtime  (Read 4762 times)

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Particle

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Server Downtime
« on: March 20, 2008 11:36 pm CDT »
I'm setting up an iSCSI target on the server and am having to work with the tech people at the hosting site in DC to finish up.  Sorry it's taking so long.  We should be back online tomorrow during the day at some point.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Particle

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Re: Server Downtime
« Reply #1 on: March 20, 2008 11:58 pm CDT »
Alright.  They setup an IP based KVM for me so I just finished up myself.  They couldn't figure it out.  :D  heh

Server is back up and should stay that way now.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Celtic16

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Re: Server Downtime
« Reply #2 on: March 21, 2008 07:03 am CDT »
crashed again  :/

Particle

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Re: Server Downtime
« Reply #3 on: March 21, 2008 07:08 am CDT »
It's not down.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Celtic16

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Re: Server Downtime
« Reply #4 on: March 21, 2008 07:14 am CDT »
it didn't go down but it crashed again, it's crashing every hour or less

Particle

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Re: Server Downtime
« Reply #5 on: March 21, 2008 08:20 am CDT »
Tribes likes to crash...especially when players pack spam.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Celtic16

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Re: Server Downtime
« Reply #6 on: March 21, 2008 09:48 am CDT »
sorry if you're basing your response to some screen shots that evil sent into you last night then I'm sorry but if the server can't handle a pack being spawned because i needed to mimickill evil then swapping the server might have been a bigger mistake than I first thought! I'll dignify your post with a response with a few screen shots anyhow in my other thread!

Kyrie

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Re: Server Downtime
« Reply #7 on: March 21, 2008 04:16 pm CDT »
I have noticed that this new server restarts quite a bit more frequently than the last. It's not a show stopper, but it does get on the nerves after a while. Maybe there's just a conflict somewhere.







Particle

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Re: Server Downtime
« Reply #8 on: March 21, 2008 05:39 pm CDT »
Calm down.  Just because you can't afk level for more than a few hours at a time doesn't really seem like a valid reason to complain.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Kyrie

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Re: Server Downtime
« Reply #9 on: March 21, 2008 05:45 pm CDT »
I wonder if it's the fact that it's a better system that's leading to Tribes instability. Tribes is known to encounter problems on newer hardware, it just doesn't get along as well as it does with older stuff.







Particle

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Re: Server Downtime
« Reply #10 on: March 21, 2008 05:52 pm CDT »
Also, the server hardware and Internet connection here is infinitely better than what we were on.  Take note that Tribes crashing (not the server crashing--an event which has never happened here) is directly related to what is going on in the game when the server hardware and connection is taken out of the equasion.  Since Tribes never goes over about 10% CPU when running the most complex quests with 20 users online, there is always half a gig of memory free or better, and we never even use a full megabit of bandwidth (of 100Mbps available), the server certainly isn't at fault.

So, blame is most accurately directed at the scripts that are running (both users and admins), the things that are spawned, the objects in the world, the bots operating, etc for crashes.

If you remember right, before people got settled into the new server Tribes was running for days on end without any crashes.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Kyrie

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Re: Server Downtime
« Reply #11 on: March 21, 2008 06:10 pm CDT »
Well the problem is that I haven't observed an increase in player/admin activity that would lead to an increase in crashes. When we, or at least I, say "server crash", I'm just talking about the Tribes Server, not the hardware server.
If we assume players aren't doing anything more than they would under normal play instances on the "old" server, then we're left with admin actions leading to it. I haven't changed my admin actions, I don't think Hubba and Corona have, either (because I haven't actually seen them on very much). That leaves Arf, who I can't speak for, and Tokath, who I somewhat can. Tokath is running the same scripts he was running for the last several weeks of the old server. It was laggy, at times, when increased numbers of players were on, but didn't crash more often than once every day or two (and often, we'd go several without a crash). Tokath hasn't changed his scripts, though I believe that Corona is reducing his script load temporarily to see if that will help decrease the crashes. So again, that basically leaves Arf who will have to speak for himself. Maybe he's running increased load scripts that are leading to these crashes.

I'm not complaining or criticizing any of this, so don't take it that way, I'm just trying to eliminate possible causes for what appears to be an increase in, let's call them, server restarts.







Corona

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Re: Server Downtime
« Reply #12 on: March 21, 2008 06:15 pm CDT »
I've put Tokath into safe mode for awhile to see if that is the culprit. If it is, we can reduce the server load but keep the functionality by converting some of the client-side tokath scripts to server-side (especially the zones). Converting client side zones to server side is like getting a root canal though. lol

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Re: Server Downtime
« Reply #13 on: March 21, 2008 06:41 pm CDT »
That's a wise thing to do.

---

As for the old server being up for days on end, I know for a fact that that is incorrect.  It crashed many times per day according to the spawner log.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Arf

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Re: Server Downtime
« Reply #14 on: March 21, 2008 09:19 pm CDT »
To answer for myself and any increase in scripts or increase in an additional programming. I have actually reduced my script usage and my quests are way down.  

I have not experienced a crash or reset or malfunction of any kind while I am logged on and running any admin scripts.  So i don't think i have had any kind of events but i am not sure.  

I don't think i will be of any help in this endeavor but should i experience any kind of abnormality while running an admin script  i will be sure to post the time, date and script i was running at the time of the event.  Hopefully that will help...  sorry i couldn't be any more help than that...

If any one can remember if i had been running a quest or other script when a crash occurred could you let me know as I would be curious to see if i could do it again to help eliminate the glitches...   thanks for the time

Arf
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