Tribes isn't gaining any momentum to be sure. The problem with player count isn't just my server. When I look around, I only see a few people playing TRPG at all most of the time (if I don't count bots). Despite Tribes losing its player base, we've always been pretty strong regardless. But to be honest to the times, it's obvious that there just aren't as many new players coming in as there used to be. The TRPG download is hosted on my domain as many of you know, so I am able to track download counts. In the last 10 days, we've had 35 hits for the TRPG installer. Of those, 4 were resume requests. From my website directly (not linked from the planettribes TRPG site), we've had 22 downloads. Some portion of these downloads never manifest themselves as new players for whatever reason. The high number of hits from my site is unlikely to come from newbies. More likely, we're seeing a lot of players re-downloading this who have played before. The number of hits I get from Google from search terms like "pcrpg" or "Particle's RPG" seem to confirm that people already know what they're looking for. These aren't random encounters (newbies). While this is encouraging for a community rebuild, it isn't necessarily a good thing in the long run for newbie flow. The raw fact of the matter is that we're in a declining community, but for the time being I'd like to make the best of the returning member re-surge.
As a focus of direction here, remember that I'm just hosting so that people have a place to play. I have historically offered one of the least laggy servers with the highest player count on the best hardware and with a good staff. I'd like to think that's the main reason why we have had such a rich patronage. Ever since the master servers bit it though, our newbie flow went *poof*. It wasn't entirely the remort gap problem or the problematic player problem. If I had to point at any one thing, it would be the master server termination. If I had to point at any
two things, I'd point at the MS and new Vista machines. If I could point at any three things, I'd include the declining interest in Tribes. Given four, I'd include problematic players. That's how I've perceived it anyway.
Anyway, I currently think a clear would do more good in the way of drawing in people who got bored than harm. We could even do a split for the sake of the newbies (if there are any), where anyone under RL3 or so keeps their stats.
As for new content, I'd love to see it. Every time I give someone a green light to do it though, nothing
ever happens. They lose interest, forget, or can't do what they said they'd do. People, I'm open to new content. It isn't going to come from me though. We need people who are willing to develop new stuff. I'll just glue it together, give it a home, and run it. I've got a full time job, and I haven't had the necessary creative urges for that kind of stuff (not that I'm artistic at all) since I was like 15.
I am starting to miss you guys though. I disappeared for much of college, but I want to get us back to the fun community we once had. And let's be honest, it wasn't just about PCRPG. We liked talking to each other and hearing from each other on IRC, in-game, and on this forum. It's that community aspect I want back most of all. The game is just how we all met.