Today I have updated the server with a new skill called Cleave. It is to slashing what #bash is to bludgeoning.
To utilize it:
1) Type #cleave in chat as if you were going to be bashing.
2) Hit a target with a slashing weapon.
There are some detailed gameplay mechanics on how it works. They are as indicated below for now. These values will be tweaked as gameplay reports start coming back so as to better balance it. Don't get -too- attached to it quite yet.
Skill requirements: Cleave 50, Level 20
When you #cleave and then attack, you aren't guaranteed to do so successfully, unlike bash. The minimum chance to cleave is 33%. Once your skill in Cleave gets to 165, your odds of successfully using cleave start going up, topping out around 70%.
If you successfully cleave, you will do extra damage amounting to your slashing skill divided by 550. If you do not, you will be penalized with a 33% reduction in hit chance for 30 seconds so take care not to just spam the skill.
On a successful cleave, you also impart a bleeding effect upon your enemy. The target will bleed for between 1 and 20 seconds depending on how high your cleave skill is, topping out around 850.
Your bleed damage will start out at betweeen 2 and 200 HP per second depending on your slashing skill, topping out at 750. Each second this damage will be reduced by 33%, so the longer they're bleeding the less damage it will continue to do to them. Even so, this can still add up really fast.
Currently, you will not get any EXP if an NPC or player bleeds to death. I will change this behavior soon as these other values are tweaked.
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Comments and feedback are appreciated as they will allow me to adjust this skill to fit as a well-balanced part of the game. These initial values are just my initial guess of where to start.