Author Topic: Presenting New Zone: The Gohort Ruins  (Read 4942 times)

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Kyrie

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Presenting New Zone: The Gohort Ruins
« on: June 9, 2009 12:37 pm CDT »
From the depths of ancient abysses of abysmal evils come the Gohorts, the legendary ancestors of the Ubers!

These terrible terrors from the days of old gave even the Knights of Centuria a run for their money. Indeed, in the times of the Ancients, the Centurians were far more populous than their current status suggests. It was their war against the Gohorts that led to the majority of their deaths. Even sacrificing their race was not enough to defeat the Gohorts, for all they managed was to seal away the Ancient Gohort Temple and hide its existence forever. And yet, forever is far too short a time!

Only a short distance from the peaceful town of Keldrin, those timeworn ruins await a hapless adventurer. For centuries, only Centuria Highhold has stood between Keldrin and this ancient race of destruction; but only recently, a great chasm in the earth has revealed the entrance to the Gohort Ruins. Should this evil menace escape, what fate belies the tranquil town of Keldrin?

Enter, if you dare, the Gohort Ruins. However, please do not ignore this warning: no power like theirs has ever before been seen in this land. Yet perhaps the rewards are significant enough to warrant the risk!

Suggested Remort: 200+
Suggested Level: 80+
#say Gohort to be transported to the Ruins.







Master

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Re: Presenting New Zone: The Gohort Ruins
« Reply #1 on: November 11, 2011 04:40 am CST »
just a hope.

Master

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Re: Presenting New Zone: The Gohort Ruins
« Reply #2 on: November 11, 2011 04:41 am CST »
most of all players hope new zone..

bungle

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Re: Presenting New Zone: The Gohort Ruins
« Reply #3 on: November 11, 2011 12:23 pm CST »
This was in the server when Tokath was around, Master. :/
"If you dont like it, go play kirby air ride."

rjm003

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Re: Presenting New Zone: The Gohort Ruins
« Reply #4 on: November 11, 2011 01:01 pm CST »
Yeah tokath ran a slew of nifty little things in pcrpg that we don't get to see now days because of Cody's absence.

Master

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Re: Presenting New Zone: The Gohort Ruins
« Reply #5 on: November 11, 2011 09:37 pm CST »
This was in the server when Tokath was around, Master. :/

WOW really?? bungle i can't believe it lol

Master

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Re: Presenting New Zone: The Gohort Ruins
« Reply #6 on: November 11, 2011 09:40 pm CST »
vestiges of that map is still exist?

bungle

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Re: Presenting New Zone: The Gohort Ruins
« Reply #7 on: November 12, 2011 11:33 am CST »
vestiges of that map is still exist?
VESTIGES?
no, Master... sorry. It wasn't a part of the map. Tokath spawned all that stuff.
"If you dont like it, go play kirby air ride."

Master

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Re: Presenting New Zone: The Gohort Ruins
« Reply #8 on: November 14, 2011 05:14 am CST »
is there any SS about other zones?

rjm003

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Re: Presenting New Zone: The Gohort Ruins
« Reply #9 on: November 15, 2011 01:20 pm CST »
is there any SS about other zones?

Can you rephrase the question?

B2

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Re: Presenting New Zone: The Gohort Ruins
« Reply #10 on: November 18, 2011 06:00 pm CST »
He's asking if anyone has an SS of the other zones that were removed with Tokath. Duh.

Master

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Re: Presenting New Zone: The Gohort Ruins
« Reply #11 on: November 19, 2011 04:11 am CST »
Thx B2!! thats what i said lol

B2

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Re: Presenting New Zone: The Gohort Ruins
« Reply #12 on: November 20, 2011 11:16 pm CST »
Anytime.

rjm003

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Re: Presenting New Zone: The Gohort Ruins
« Reply #13 on: November 21, 2011 11:46 pm CST »
They were just basic tribes shapes. I think that used the base pyramid from regular tribes.

Master

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Re: Presenting New Zone: The Gohort Ruins
« Reply #14 on: November 22, 2011 02:48 am CST »
ahhh! i knew there. maggot is standing there when Arf is on Trpg
that pyramid is still on PCRPG.