I would miss my two over-developed characters, that's for sure!
Haven't had time to play lately due to tax season, but I'll be back.
I would only clear under the conditions that significant changes would be integrated into the game immediately after the clear. Like, clear the character database, restart the server, and all changes are there.
I would also only do it if it would mean the mod has been made compatible with 1.40 (IA's Tribes release). I haven't heard any info on when that's due to hit, though.
The main issue that the game suffers from is that it's too easy at higher remorts.
There are viable solutions to that, they'll just take work.
-Decrease the amount of lck received on remort, do not give out excessive amounts of lck in quests, and disable buying of lck (Or make it expensive, and only purchaseable in limited quantities).
-Decrease the HP bonus on each Remort. Use a max HP amount, modifiable by your base stat (higher base stat = higher max HP).
-Remove SP? Instead, distribute a set amount of SP for each skill on each level up. You could do it where the skill gained is equal to the base stat, essentially, you'd give 1 sp to each skill on each level up. You'd have to change skill requirements for that to work.
Alternatively, at each level up, automatically distribute a specific amount to each skill on each level up, enough that players can use appropriate skills/weapons/levels when needed, determined by their base skill (to determine which weapon they should be using).
-Skills don't increase by use.
The result of these changes:
Less lck. Since lck has been made rare, players will take more care to protect their amount of it.
Less HP. Players are easier to kill, no matter their level or remort. Players must take more care to stay alive.
Less SP. Players cannot become super powerful through extreme skill increases.
No max remort means that players can continue to remort until they have 'perfect' stats.
If you set max stats at 100, and each skill increases by .1 for each remort, it would take 500 remorts for a mage to reach 'perfect' stats (if their HP starts at 0.2), but only 50 remorts to reach perfect casting.
Of course, you could tweak it to be whatever level you want just by changing the max level for each stat.