Author Topic: Good ol' Days  (Read 14608 times)

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rjm003

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Good ol' Days
« on: March 7, 2011 02:30 am CST »
The server seems to be bottoming out a bit, any fresh ideas on how we can revive it?

EVIL_INC

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Re: Good ol' Days
« Reply #1 on: March 7, 2011 05:38 am CST »
Adding Tokath back would be a start. The ability to have quests is good.
We have discussed adding to the zones and adding zones and new bots as well.
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Arf

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Re: Good ol' Days
« Reply #2 on: March 7, 2011 09:36 pm CST »
advertisement and exposure would definitly help
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rjm003

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Re: Good ol' Days
« Reply #3 on: March 8, 2011 01:40 am CST »
Yeah cody talked about brining tokath back a few months ago, he has to dig him out of storage. Some progression quests would be fun. As for advertisement thats a little bit more difficult, due to the game being so old.

ShortStuff102

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Re: Good ol' Days
« Reply #4 on: March 9, 2011 12:01 am CST »
i agree with arf we should promote this game and the mod all over the net
blogs forums forking twitter lets do it
also we need to idiot proof the installation, maybe add deus in too make it as easy as we can for the new players
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EVIL_INC

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Re: Good ol' Days
« Reply #5 on: March 9, 2011 04:11 am CST »
Agree with shorty. Idiot proofing it would be a good idea as well as combining all the best add ons and scripts as well as a good set of instructions on how to use them.
Also agree with Arf, advertisement would be a good thing as well.
« Last Edit: March 9, 2011 04:07 pm CST by EVIL_INC »
The only original member of the server still active and the staunchest supporter of the administration and Particle's rules.
4th in doghouse. Last in actual server and forum rules broken.
Quote from: HUBBA
I kinda miss Evil's lengthy post.

rjm003

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Re: Good ol' Days
« Reply #6 on: March 9, 2011 09:15 pm CST »
Well particle already has a fully working auto update system, it just never really got put to use.

Toby

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Re: Good ol' Days
« Reply #7 on: March 11, 2011 01:18 pm CST »
Okay i'm down with the idiot proofing stuff, but not from shorties computer :)

Particle

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Re: Good ol' Days
« Reply #8 on: May 13, 2011 08:38 am CDT »
What we need before any advertisement or promotion are some content artists.  A completely new map, prefabs, and set of models are more or less a requirement to bring this mod up to a level where people would be likely to stay.  I'm up to pushing client-side content since it's not like there's anyone here who either wouldn't be able to grab the latest stuff on a fresh install or know that there is an update to use.

Does anyone know such people?  I wouldn't be opposed to funding commercial development to an extent if money is what it takes to entice people into contributing.
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bomber nut

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Re: Good ol' Days
« Reply #9 on: May 19, 2011 10:28 pm CDT »
Starcraft's old, yet look how well it's doing :P. Anyhow, yeah, advertising and such would be good.

Speaking of installation, i forgot to tell you that my Antivirus picked up stuff in the extra tools folder (Quark, etc.) in that big pack with Tribes 1.30 and the Deus stuff and all that. We gotta get that cleared up before we start getting more people here.

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rjm003

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Re: Good ol' Days
« Reply #10 on: May 21, 2011 05:59 pm CDT »
It really depends on what direction the mod should go in. As of now there are still some people that actively work on TRPG, but everyone has their own idea on how it should work. A collaberated project with some organization would be a key factor. Also on a side note -- Particle I think you may be able to help with this due to your extensive background in C++ coding. A random idea that I think would really help out this game would be to have a seperate application that could visualy represent your inventory, your armors/wears, a tidy skill window that would show skills in much more detail, shops, trade skills.. things like that. Maybe you guys have some ideas..

Bovidi

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Re: Good ol' Days
« Reply #11 on: May 23, 2011 07:43 pm CDT »
Particle if you want you can use the models I created for 1.40...since I seemed to have stalled out on really doing much more work.  I have most of them as 1.11 compatible versions (character models that is, dragon, horse, manned horse, bat, dog).  Also if anyone actually wants to know how to make custom player models for tribes, I could help them out a bit.

rj, most of that could actually be done using the tribes 1.11 gui editor, you know the old tree(); guiedit(); gunk (albeit it would be extremely difficult, but it would be possible)

rjm003

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Re: Good ol' Days
« Reply #12 on: May 23, 2011 08:07 pm CDT »
Yes , Bov has already done the extensive research and bug squashing for player models which is going to be essential for an TRPG update. And as for the gui yeah im sure tribes in game could do it , but without source access it would prove more difficult than necessary. A c++ app could potentially get some very nice gui's just to help keep your character organized. I've already put this into practice using VB and tribes built-in telnet, but would rather go with something a little easier and more flexible.

EVIL_INC

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Re: Good ol' Days
« Reply #13 on: May 31, 2011 05:32 am CDT »
I donated some nice models a while back. These included daemons and angels. They were ones from the 40k mod and fit in nicely in case wanna add them in. They are already tested.
The only original member of the server still active and the staunchest supporter of the administration and Particle's rules.
4th in doghouse. Last in actual server and forum rules broken.
Quote from: HUBBA
I kinda miss Evil's lengthy post.

DaThief

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Re: Good ol' Days
« Reply #14 on: June 11, 2011 01:32 pm CDT »
Oh malarkey look who's bacck!?