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Particle's Custom RPG
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XeFunk.cs
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Topic: XeFunk.cs (Read 3876 times)
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Toby
Orc Thrasher
Posts: 118
Reputation: +2/-4
XeFunk.cs
«
on:
March 11, 2013 03:09 pm CDT »
Anyone got a working copy of xefunk.cs they are willing to send me. Mine keeps running syntax errors.
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KoRo
Fat, Emo Robot
Centurian Lord
Posts: 3,437
Reputation: +14/-6
Re: XeFunk.cs
«
Reply #1 on:
March 12, 2013 01:19 am CDT »
I might. I know I used to have it. It's been so long that I've completely forgotten how to navigate the Tribes directory though. Would it be in config?
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KoRo
Fat, Emo Robot
Centurian Lord
Posts: 3,437
Reputation: +14/-6
Re: XeFunk.cs
«
Reply #2 on:
March 12, 2013 01:27 am CDT »
oh nm. I have cdfunk.cs
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B2
Undead Hero
Posts: 228
Reputation: +8/-14
Re: XeFunk.cs
«
Reply #3 on:
March 15, 2013 07:55 pm CDT »
I don't even know what that is lol.
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Toby
Orc Thrasher
Posts: 118
Reputation: +2/-4
Re: XeFunk.cs
«
Reply #4 on:
March 16, 2013 10:39 am CDT »
Holy wow am I the only one who uses that script lol
Anyone want to take a gander at it and see if they can find the syntax error?
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B2
Undead Hero
Posts: 228
Reputation: +8/-14
Re: XeFunk.cs
«
Reply #5 on:
March 17, 2013 02:52 am CDT »
Sure.
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bungle
Undead Hero
Posts: 239
Reputation: +13/-6
Re: XeFunk.cs
«
Reply #6 on:
March 17, 2013 10:49 pm CDT »
I'm not sure what XeFunk.cs is but post it. I'll see if I can help you.
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"If you dont like it, go play kirby air ride."
rjm003
Gnoll Fighter
Posts: 85
Reputation: +1/-2
Re: XeFunk.cs
«
Reply #7 on:
March 22, 2013 03:53 pm CDT »
Xefunk is probably xenos's script. But yeah if you post the script somewhere it would be easier to find the problem. Try
http://pastebin.com/
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Toby
Orc Thrasher
Posts: 118
Reputation: +2/-4
Re: XeFunk.cs
«
Reply #8 on:
May 18, 2013 11:36 am CDT »
http://pastebin.com/RxsBKbUy
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XeFunk.cs