PCRPG Development > Development

Back from the dead

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B2:

--- Quote from: Arf on July 13, 2013  12:38 pm CDT ---Nice...  very nice...

Lets design some new zones and try em out


--- End quote ---
+1  :)

KoRo:
Nice work, Coal.

Idea: years ago when I was experimenting with prefabbing, I wanted to create a tavern/public house for players. My idea was to make it circular-ish and two stories with a circular staircase going up the wall to the second floor. I couldn't get it to work, though. I think it was too complicated of a shape, and my modeling skills were (and still are) poor. If you have any interest in picking up where I left off, I can see if I still have the files to send your way; or you can start new.

Coal85:
Heck yeah man, you can send me what you have. I can modify that file, or like you said, get an idea of what you want and go from there.
Worldcraft is a tricky beast to master. I find it helpful to work about 30 mins on a project. Then compile it and load it into tribes.
This will insure you don't get too far along with a project and have it be a dud. Also, you can find texture misalignments and fix them on the spot.

Thanks

rjm003:
What version of worldcraft are you using?

Coal85:
Worldcraft 3.3

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