Bah, first message wasn't posted. Oh well...going to try writing this again a bit more quickly.
So I have a few things that I have been working on for the last few years....below you will see a brief overview of what it is, as well as links/attachments to the stuff.
Visual BMP:
http://code.google.com/p/tribes111rpg/downloads/detail?name=Visual_pbmp_ver2.1.rar&can=2&q=Experimental....not the best converter...but it does server it's purposes *ie transparencies...but hard to do*
Beta Volumer:
http://code.google.com/p/tribes111rpg/downloads/detail?name=BetaVolumer.zip&can=2&q=Basically a volumer for tribes....I gave up on this project a while ago, but still might be handy for some people
Models: Attachment...I will attach this in another post...the file size is about 12MB but it contains different animals or creatures (bat, dog, dragon, horse, a man on a horse, small rpg player, large rpg player, etc)
Plugins: Attachment...will post in another link....the google code one is out of date.
Using the mem.dll plugin that nofix posted, I created plugin modules to help along tribes.
Examples would be
String plugin - misc functions that replace the RPG string functions *insanely fast...in a few cases 50x faster than RPG code*
Math Plugin - trig stuff, and log
Patches Plugin - Fixes the export which DosFix broke (And improves export to be better than the built in tribes version...ie 3000+ characters per variable). Also allows detection of terrain/dis collisions...this is however hasn't been fully tested by myself yet...but should work
Graphics Plugin - Mostly for client-side, this allows you to tweak the look of tribes a bit (like no more green lines). For server side though, you can enable setskin to work for AI's!