Author Topic: Never Popular, Clear Char Vote  (Read 47448 times)

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xkenshinx

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« Reply #180 on: June 6, 2003 04:39 pm CDT »
Quote from: "Newbie"
Quote from: "LastWish"
mmm new prefabs are gooood..

Yes, yes.  :P

too even out the strength of bash
« Last Edit: December 31, 1969 06:00 pm CST by xkenshinx »

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Newbie

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« Reply #181 on: June 6, 2003 04:42 pm CDT »
Quote from: "Resident_Evil"
Quote from: "Post Master"
what's prefab  :(

yea me 2, is the clear gonna happen this weekend cause im hearing it is


Prefabs are models. For example Keldrin Town, and Stronghold are prefabs.. the more prefabs the more new stuff!

(Correct me if I'm wrong)
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

DaRkEcHoEs

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« Reply #182 on: June 6, 2003 05:05 pm CDT »
Quote from: "Newbie"
Quote from: "Resident_Evil"
Quote from: "Post Master"
what's prefab  :(

yea me 2, is the clear gonna happen this weekend cause im hearing it is

Prefabs are models. For example Keldrin Town, and Stronghold are prefabs.. the more prefabs the more new stuff!

(Correct me if I'm wrong)


not saying your wrong but, the more detailed the prefabs the more lag.
is that correct?
« Last Edit: December 31, 1969 06:00 pm CST by DaRkEcHoEs »
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Silvanoshei

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« Reply #183 on: June 6, 2003 05:07 pm CDT »
It's more size than detail. Like those huge forking bridges leading up to Centuria that chop my FPS in half.
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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mad

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« Reply #184 on: June 6, 2003 05:08 pm CDT »
Quote from: "DaRkEcHoEs"
Quote from: "Newbie"
Quote from: "Resident_Evil"
Quote from: "Post Master"
what's prefab  :(

yea me 2, is the clear gonna happen this weekend cause im hearing it is

Prefabs are models. For example Keldrin Town, and Stronghold are prefabs.. the more prefabs the more new stuff!

(Correct me if I'm wrong)

not saying your wrong but, the more detailed the prefabs the more lag.
is that correct?



yes but is he not cutting down the lag by the new lvling system?
« Last Edit: December 31, 1969 06:00 pm CST by mad »

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« Reply #185 on: June 6, 2003 05:08 pm CDT »
Yeah, what he said.. it all depends.
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

Jason_Xero

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« Reply #186 on: June 6, 2003 05:41 pm CDT »
Well if you people would get a new video card at least once every 5 years it would run a lot better.
« Last Edit: December 31, 1969 06:00 pm CST by Jason_Xero »
Gotta love SBC with their 6Mbps tier for 45$
(Yes, on their site it only shows 3Mbps, but it is actually 6Mbps, I would know :)).


DaRkEcHoEs

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« Reply #187 on: June 6, 2003 05:48 pm CDT »
i cant afford one ;-)
« Last Edit: December 31, 1969 06:00 pm CST by DaRkEcHoEs »
The Village Idiot

Jason_Xero

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« Reply #188 on: June 6, 2003 06:18 pm CDT »
In 5 years you can't save up 100$ ?  You will have financial problems in the future I forsee...
« Last Edit: December 31, 1969 06:00 pm CST by Jason_Xero »
Gotta love SBC with their 6Mbps tier for 45$
(Yes, on their site it only shows 3Mbps, but it is actually 6Mbps, I would know :)).


Particle

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« Reply #189 on: June 6, 2003 06:28 pm CDT »
I never had any sort of problem with those bridges, but I designed it on a 1.2GHz Thunderbird with 512MB of RAM and a GF3 Ti200.  That's pretty old junk, actually.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Vorter_X_

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« Reply #190 on: June 6, 2003 07:10 pm CDT »
do you have an old comp that i can have particle?
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

UnderGod

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« Reply #191 on: June 6, 2003 08:04 pm CDT »
It isn't how much detail..

It is how many polys.

However, it just happens to be that the more polys, the better it could look.

Textures are important though.. You have to realize that.

All the prefab is, is an object with no color at all. THe textures that you put on the prefab are what makes it look good..

I'm designing a parry system for TRPG.. It is looking good right now. Just hard to balance it properly.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Vorter_X_

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« Reply #192 on: June 6, 2003 08:19 pm CDT »
parry system???
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

LastWish

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« Reply #193 on: June 6, 2003 08:29 pm CDT »
Parrying is blocking someone with your weapon (usually takes place of your attack swing, so you have to wait the alloted time before your next swing)
« Last Edit: December 31, 1969 06:00 pm CST by LastWish »

Vorter_X_

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« Reply #194 on: June 6, 2003 09:01 pm CDT »
lol that would be cool

i was thinkin thrust parry
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »