There was a different EXP system for PCRPG4, but I think I'm going to scrap that one in favor of one I thought of last night. Instead of multiplying the EXP each time by like 1.035 or something, level 1 will be 200 or maybe 250 exp. Each level will just add 100exp. This will help take the burden of the lower levels and make higher levels more complicated.
The formula I came up with is this:
200+([n-1]*100)
And then I realized I was stupid because there was an obvious one that requires less processing:
100+(n*100)
No loops on this one boys and girls. This shouldn't lag at all.
Level 1 = 200exp
Level 5 = 600exp
Level 10 = 1100exp
Level 25 = 2600exp
Level 50 = 5100exp
Level 75 = 7600exp
Level 100 = 10100exp
Pretty simple and it'll be a good curve. Talk about cutting down on remorts. Too bad eViL never finished that item system... I could REALLY use that about now since more weapons and armor would help. There'll need to be more items for lower levels without sacrificing the items for higher levels.