Unless you know what you are talking about, don't posty.
I have been looking at a few things in teh code lately, and I came across the code that determines if you hit or miss.
After looking at it, I came to the conclusion that it sucks ass. It picks a random number between 1 and your weapon skill + your enemy's dodging. If that random number is lower than the dodging, you miss.
That may be good for certain things, but I am looking at a bit of a different picture.
I am just going to throw 2 skills out of the blue that aren't in TRPG.
Lets say there is a Dexterity Skill, and an Agility Skill.
Dexterity is how often you hit, while Agility is pritty much your dodging.
These skills won't go up very high.. Think of a 0.5 multiplier for the DEX, and a 1.0 for the AGI.
The idea is to gain a +1 to your chance to dodge each level, and a +1 to your chance to hit. Now.. With the MAX AGI being, lets say 255. 255 will still only make a 95% chance to miss on everything.
I'm trying to figure out the formula to make this possible, but it is hard on me noggin. Writing the code is nothing.. figuring out the formula is the hard part.
Rawr!