Heh, I dunno about RM2 coming out before IS, seeing as we have to make everything :p
But.. you never know.. when I was on the DEV team and coded a malarkey load of stuff with some bugs.. then I lost my internet.. I come back, they tell me they are starting over.. cuz my code had a few bugs in it and they didn't understand anything or some malarkey like that, I am like, WTF?
Trident said he'd add my stuff back in slowly.. well.. I don't see it, the only thing I see is my skills stuff which last I checked, wasn't used yet... or modded..
All I gotta say is, fork IS, When JI didn't have time to work on it, it pretty much ended there, and having most of the DEV goto SoV (which is no more)
I think RM2 has done a lot more already then IS :p
We got working kick-ass AI (Not even close to being done yet, and buggy still)
Real-Time Weapon Collison (weapons hit people, not a gay ass LOS check from your position)
HitBoxes for Players which also allows for stuff to be atteched too (thanks to SoV for putting up a Tut on GG)
Terr Bump-Mapping (Patch on GG)
Stamina, Sta in rm2 is in C++ so its much better than rm1 scripted Sta
Run/Walk toggle, Running takes Sta (only if you are moving!)
New GUI Objects.. guiIconCtrl.. Its acts like a icon on windows, but in-game
guiSpiderCtrl.. you'd have to see my CreateCharacter pic to see what this is (
http://www.webersoft.net)
aahh what else...
I'll stop here :p
EDIT: Hahahaha nice.. filtered out my bad words and replaced it with some funny malarkey..