Author Topic: Particle, Funger, And Ozzy  (Read 4168 times)

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Particle

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« Reply #15 on: March 8, 2003 03:45 pm CST »
I don't know.  If it I don't know and your name sounds like a guy's nickname, I'm going to call you "he".
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Razore

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« Reply #16 on: March 8, 2003 03:50 pm CST »
Quote
Isnt Res a she....I think he/she is just another Sabby LOL


IDIOT LEARN TO forkING READ IT SAYS RAZ NOT RES
« Last Edit: December 31, 1969 06:00 pm CST by Razore »

xRazorex: Yo
BlAcKIcE398: wtf u got me killed newb
BlAcKIcE398: block
BlAcKIcE398 signed off at 3:49:05 PM.

FireWire

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« Reply #17 on: March 10, 2003 09:27 am CST »
hey eViL, im not going to be on tribes as much but ill help you with the system if you'd like dude i need something to do while im down here, just give me a ring on aim and to let you know i was jk about my first post dude.
« Last Edit: December 31, 1969 06:00 pm CST by FireWire »
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eViL

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« Reply #18 on: March 10, 2003 04:31 pm CST »
what i need is a how-to-guide, lol =P.  actually, what i need is a big long conversation some night between me particle and funger about what our final objectives are so at least i have an idea of what i am going for and which functions to strip down and re-write.

p.s. - the variable system needs some help =)
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
Quote from: "LastWish || NextWish"
eViL, you were probably the coolest but most misunderstood person in this community.. maybe the rest will find out how cool of a person you are some day, and don't get too mad at the people who dont understand you.. its their loss in the end.

Particle

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« Reply #19 on: March 10, 2003 06:06 pm CST »
Join ezirc.sytes.net:6667 tonight at 9:00 central.  Channel #pcrpgdev.  We'll talk.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

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Sabby

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Re: Particle, Funger, And Ozzy
« Reply #20 on: March 12, 2003 01:00 am CST »
Quote from: "eViL"
Ok, so heres the new item var set, i am lookin for some input on the system because i am just in need of ideas.  right now, this is what i have set for a new item variable system :

//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// Start The Weap/Ammo Counts
$Item::WeapCount = 0;
$Item::AmmoCount = 0;
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// Set Item Vars For The Weapon
// (Notice That More Things Are Hand Set; ie - ATK, DEF, etc.)
$Item::Var[Weapon, $Item::WeapCount++] = ShortBow;
$Item::Var[ShortBow, Type] = "Ranged";
$Item::Var[ShortBow, Skill] = $SkillArchery;
$Item::Var[ShortBow, Range] = 120;
$Item::Var[ShortBow, ATK] = " ";
$Item::Var[ShortBow, DEF] = " ";
$Item::Var[ShortBow, MDEF] = " ";
$Item::Var[ShortBow, Weight] = 2;
$Item::Var[ShortBow, ItemInfo] = "<f0>A Short Bow.";
$Item::Var[ShortBow, ShapeFile] = "longbow";
$Item::Var[ShortBow, MountPoint] = 0;
$Item::Var[ShortBow, MountOffset] = "0 0 0";
$Item::Var[ShortBow, FireTime] = getDelay(ShortBow);
$Item::Var[ShortBow, ReloadTime] = 0;
$Item::Var[ShortBow, sfxFire] = "CrossbowShoot1";
$Item::Var[ShortBow, sfxActivate] = "CrossbowSwitch1";
$Item::Var[ShortBow, sfxReload] = "";
$Item::Var[ShortBow, Description] = "Short Bow";
$Item::Var[ShortBow, ClassName] = "Weapon";
$Item::Var[ShortBow, HudIcon] = "bow";
$Item::Var[ShortBow, Heading] = "bWeapons";
$Item::Var[ShortBow, ShadowMask] = 4;
$Item::Var[ShortBow, Price] = 0;
$Item::Var[ShortBow, ShowWeapon] = true;
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// dont really know what to do with these for the weapon image vars :
//   lightType = 3;
//   lightRadius = 3;
//   lightTime = 1;
//   lightColor = { 0.6, 1, 1.0 };
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// Set The Item Var's For The Projectiles
$Item::Var[Ammo, $Item::AmmoCount++] = BasicArrow;
$Item::Var[BasicArrow, Description] = "Basic Arrow";
$Item::Var[BasicArrow, ClassName] = "Projectile";
$Item::Var[BasicArrow, ShapeFile] = "tracer";
$Item::Var[BasicArrow, Heading] = "xAmmunition";
$Item::Var[BasicArrow, ShadowMask] = 4;
$Item::Var[BasicArrow, Price] = 0;
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// Set What Projectiles The Bows Can Use.
$Item::Var[WeaponAmmo, ShortBow, 0] = BasicArrow;
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

just figured i would let you guys see what i am trying to do and see what u guys think needs to be done.

P.S. - IF YOU DO NOT KNOW HOW TO CODE, SHUT UP AND STAY OUT OF THIS.


Hmmm Price 0?
weight 2?
I dont like the way u make ur items... there is much much more simpler ways...
« Last Edit: December 31, 1969 06:00 pm CST by Sabby »
-Sabby

UnderGod

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« Reply #21 on: March 12, 2003 07:22 am CST »
It wasn't ment for simplicity

And you should know that Tribes auto generates the price.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Jason_Xero

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« Reply #22 on: March 12, 2003 02:13 pm CST »
Of course you can hard code and make your own prices.  I've done it.
« Last Edit: December 31, 1969 06:00 pm CST by Jason_Xero »
Gotta love SBC with their 6Mbps tier for 45$
(Yes, on their site it only shows 3Mbps, but it is actually 6Mbps, I would know :)).


eViL

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« Reply #23 on: March 12, 2003 04:17 pm CST »
sabby, let me review, tribes rpg does not use that, but can be made to use it if done right.  you could turn that price into the hardcoded price and save yourself a few lines of code in other places, but what the hell, ITS A forkING EXAMPLE.  got it?  good.

and sab, ozzy is right, i didn't create this system for simplicity.  if i wanted simplicity, i wouldn't be making this system.
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
Quote from: "LastWish || NextWish"
eViL, you were probably the coolest but most misunderstood person in this community.. maybe the rest will find out how cool of a person you are some day, and don't get too mad at the people who dont understand you.. its their loss in the end.

BlAcK-IcE

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« Reply #24 on: March 12, 2003 09:26 pm CST »
Harsh.
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »