Author Topic: Particle, Funger, And Ozzy  (Read 5648 times)

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eViL

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Particle, Funger, And Ozzy
« on: March 7, 2003 05:15 pm CST »
Ok, so heres the new item var set, i am lookin for some input on the system because i am just in need of ideas.  right now, this is what i have set for a new item variable system :

//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// Start The Weap/Ammo Counts
$Item::WeapCount = 0;
$Item::AmmoCount = 0;
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// Set Item Vars For The Weapon
// (Notice That More Things Are Hand Set; ie - ATK, DEF, etc.)
$Item::Var[Weapon, $Item::WeapCount++] = ShortBow;
$Item::Var[ShortBow, Type] = "Ranged";
$Item::Var[ShortBow, Skill] = $SkillArchery;
$Item::Var[ShortBow, Range] = 120;
$Item::Var[ShortBow, ATK] = " ";
$Item::Var[ShortBow, DEF] = " ";
$Item::Var[ShortBow, MDEF] = " ";
$Item::Var[ShortBow, Weight] = 2;
$Item::Var[ShortBow, ItemInfo] = "<f0>A Short Bow.";
$Item::Var[ShortBow, ShapeFile] = "longbow";
$Item::Var[ShortBow, MountPoint] = 0;
$Item::Var[ShortBow, MountOffset] = "0 0 0";
$Item::Var[ShortBow, FireTime] = getDelay(ShortBow);
$Item::Var[ShortBow, ReloadTime] = 0;
$Item::Var[ShortBow, sfxFire] = "CrossbowShoot1";
$Item::Var[ShortBow, sfxActivate] = "CrossbowSwitch1";
$Item::Var[ShortBow, sfxReload] = "";
$Item::Var[ShortBow, Description] = "Short Bow";
$Item::Var[ShortBow, ClassName] = "Weapon";
$Item::Var[ShortBow, HudIcon] = "bow";
$Item::Var[ShortBow, Heading] = "bWeapons";
$Item::Var[ShortBow, ShadowMask] = 4;
$Item::Var[ShortBow, Price] = 0;
$Item::Var[ShortBow, ShowWeapon] = true;
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// dont really know what to do with these for the weapon image vars :
//   lightType = 3;
//   lightRadius = 3;
//   lightTime = 1;
//   lightColor = { 0.6, 1, 1.0 };
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// Set The Item Var's For The Projectiles
$Item::Var[Ammo, $Item::AmmoCount++] = BasicArrow;
$Item::Var[BasicArrow, Description] = "Basic Arrow";
$Item::Var[BasicArrow, ClassName] = "Projectile";
$Item::Var[BasicArrow, ShapeFile] = "tracer";
$Item::Var[BasicArrow, Heading] = "xAmmunition";
$Item::Var[BasicArrow, ShadowMask] = 4;
$Item::Var[BasicArrow, Price] = 0;
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// Set What Projectiles The Bows Can Use.
$Item::Var[WeaponAmmo, ShortBow, 0] = BasicArrow;
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

just figured i would let you guys see what i am trying to do and see what u guys think needs to be done.

P.S. - IF YOU DO NOT KNOW HOW TO CODE, SHUT UP AND STAY OUT OF THIS.
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
Quote from: "LastWish || NextWish"
eViL, you were probably the coolest but most misunderstood person in this community.. maybe the rest will find out how cool of a person you are some day, and don't get too mad at the people who dont understand you.. its their loss in the end.

FireWire

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« Reply #1 on: March 7, 2003 05:19 pm CST »
No MUWHAHAHAHAH i can code... sum do i count?
« Last Edit: December 31, 1969 06:00 pm CST by FireWire »
If you decide to mess with me, You've just decided you wanted to end your own life.

Choas

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« Reply #2 on: March 7, 2003 06:58 pm CST »
Everyone is entitled to Firewire's opinion :P
« Last Edit: December 31, 1969 06:00 pm CST by Choas »
Your 2 cents aren't worth 1 cent to me!

eViL

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« Reply #3 on: March 7, 2003 07:52 pm CST »
guys, stop forking posting in this thread, fire, quit being a smart ass and shut up, this is a serious forking topic, not one for you normal spamming people to fork with, leave it alone, we need this item system or you people will never stop unsavory womaning, so leave it alone, and particle, delete the posts that have no relevence, including this one.
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
Quote from: "LastWish || NextWish"
eViL, you were probably the coolest but most misunderstood person in this community.. maybe the rest will find out how cool of a person you are some day, and don't get too mad at the people who dont understand you.. its their loss in the end.

Jason_Xero

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« Reply #4 on: March 7, 2003 07:54 pm CST »
Evil, is that code all for items.cs, as in completely re-done?  I've seen several variants of this coding, can I test yours out?
« Last Edit: December 31, 1969 06:00 pm CST by Jason_Xero »
Gotta love SBC with their 6Mbps tier for 45$
(Yes, on their site it only shows 3Mbps, but it is actually 6Mbps, I would know :)).


eViL

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« Reply #5 on: March 7, 2003 09:52 pm CST »
how about this, STOP POSTING IN THIS THREAD, shut up and leave this thread alone unless u either find error with the code or if u are helping me with it, dont ask stupid questions and stop with the damn bs.
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
Quote from: "LastWish || NextWish"
eViL, you were probably the coolest but most misunderstood person in this community.. maybe the rest will find out how cool of a person you are some day, and don't get too mad at the people who dont understand you.. its their loss in the end.

Choas

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« Reply #6 on: March 7, 2003 10:07 pm CST »
LMAO i love the way evil thinks he can tell people what to say and do.. :twisted:
« Last Edit: December 31, 1969 06:00 pm CST by Choas »
Your 2 cents aren't worth 1 cent to me!

Neoz

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« Reply #7 on: March 8, 2003 01:29 am CST »
Evil thinks hes the man!
« Last Edit: December 31, 1969 06:00 pm CST by Neoz »

Pecker

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« Reply #8 on: March 8, 2003 03:21 am CST »
You guys are so rude, knock it off.
« Last Edit: December 31, 1969 06:00 pm CST by Pecker »

remote-control

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« Reply #9 on: March 8, 2003 04:15 am CST »
All evil is asking for someone to help him find an error in his code if there is one, NOT FOR SOMEONE TO forkING spam him, stop being immature.
« Last Edit: December 31, 1969 06:00 pm CST by remote-control »

Particle

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« Reply #10 on: March 8, 2003 10:06 am CST »
Do that again, Raz, and you're banned.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

eViL

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« Reply #11 on: March 8, 2003 11:01 am CST »
*sigh*  i just realized, with this system in particle, you have to limit what #if can do even more, otherwise an admin could create a weapon or delete weapons, and that wouldn't be good =/

funger - i can get u some of the tools when u sign on later, but right now i am more interested in getting the virtual part of the system started.

and guys, please stop spamming this, it would be nice if it would get left alone, this system must get done and right now, anyone that knows how to code can contribute to this, most of the ideas will be discussed later, except for the ones that effect the immediate system as those will come first, but we will still need the ideas.  the reason for later instead of now is that it would be nice to have a working and fully operating system before we start making changes and modifing everything, at least we can save the original system and just keep going back to it if we have to.

particle - i think i am guessing right, but i figured i would ask, this system is going to stretch over everything right?  like armors, weapons, misc. objects, etc?  that was my original thought.

and on a final note for this post:
i have started to build the item collection, even though the system will hold infinite items, it will only be capable of using 200 different models, which might be a drawback to some extent, but for the most part, will be a major improvement.  and the question i have on that is - can tribes only hold 200 itemdatas, 200 itemimages, or 400 total itemdatas and itemimages in any combination?
^^^
example -
ItemData Sword0Model
{
   heading = "bWeapons";
   className = "Weapon";
   shapeFile  = "sword";
   hudIcon = "blaster";
   shadowDetailMask = 4;
   price = 0;
   showWeaponBar = true;
};
would be a sword, you have to do this because in tribes, u can't load an item which doesn't exist, so u create "dummy" items and load them to the player and just keep everything seperated through variables.
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
Quote from: "LastWish || NextWish"
eViL, you were probably the coolest but most misunderstood person in this community.. maybe the rest will find out how cool of a person you are some day, and don't get too mad at the people who dont understand you.. its their loss in the end.

BlAcK-IcE

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« Reply #12 on: March 8, 2003 12:26 pm CST »
Quote from: "Particle"
Do that again, Raz, and you're banned.


Raz? And evil can you chill THE fork DOWN!  :P (spread lub)
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

Particle

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« Reply #13 on: March 8, 2003 01:12 pm CST »
Black, I deleted all his posts.

---

Evil, yes.  I want it to span all the items--armors, weapons, tools, minerals, etc...  Don't worry about redoing the items for me, I'll do that myself.  As far as itemimages, etc. are concerned don't worry.  We can use the same models for all the armors just like now.  It'll help on weapons, too, because half the swords look like a broadsword anyway.

I really need to find a modeler that's available.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Choas

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« Reply #14 on: March 8, 2003 03:43 pm CST »
Quote from: "Particle"
Black, I deleted all his posts.


Isnt Res a she....I think he/she is just another Sabby LOL

jk
« Last Edit: December 31, 1969 06:00 pm CST by Choas »
Your 2 cents aren't worth 1 cent to me!